Latest topics
» [Accepted] Unban Appeal - =KF=DarkSid3R
by KuRuMi^ Today at 6:25 am

» Mukesh Is Back With Another Amazing Hack(One hit kill)
by Sami Today at 6:24 am

» Suggestion
by Thunder_Bird Today at 6:10 am

» Suggestion - Zone
by HellSinG Today at 5:25 am

» Post Fun Logs
by Force Today at 5:11 am

» [Denied] Admin Application - iNs.Force.
by =SdS=KrlozZ... Today at 4:59 am

» [Solved] About sunspection
by =SdS=KrlozZ... Today at 4:59 am

» [Please vote to decide] Community Script Voting - World 1 vehicles
by AlexMercer Today at 1:19 am

» [Denied] Unban me plz
by KuRuMi^ Yesterday at 10:45 pm

» [Closed] password LOSt
by Shadow.JacK^ Yesterday at 10:00 pm

» [Solved] Help me plz!
by Shadow.JacK^ Yesterday at 9:52 pm

» [Solved] Help ME FAST
by Shadow.JacK^ Yesterday at 9:49 pm

» [Accepted] Player report - nomikhan
by SiGNaL Yesterday at 8:39 pm

» PLZ MY BEST FREIND UNBAN ME IAM [OFF]Sheep
by Thunder_Bird Yesterday at 8:34 pm

» [Closed] unban me plz!!!
by KuRuMi^ Yesterday at 8:27 pm

Top posters
ЧК. (7096)
 
HeatoN^ (6107)
 
=SdS=KrlozZ... (5768)
 
=KF=Thunder^ (5270)
 
VK.Angel.OfDeath (4208)
 
Vipe[R] (3903)
 
Arnold^ (3704)
 
EK.CrystalBlue (3536)
 
KAKAN (3504)
 
D.E.[[V]].I.L (3190)
 

Statistics
We have 1069 registered users
The newest registered user is Elvion

Our users have posted a total of 140134 messages in 9315 subjects
February 2018 Updates - Patch 4.2, what's going on and the future like usual

Sat Feb 03, 2018 8:47 pm by VK.Angel.OfDeath

Patch 4.2
Well since I make one of these every month, I might as well brief you guys on what's going on. First things first, patch 4.2 is coming and it contains patch 4.1.1 as well. The release date? When I feel like it, it kinda ruins the fun to rush these things out, but I am going back to a every 2 month schedule, where I try to make one big patch every 2-3 months.

Nowadays I spend a lot of times reading suggestions and bug fixes on things I can improve. I feel like this patch won't be a disappointment in that regard. So expect a lot of improvements to things you guys have suggested to make better and bug fixes. Personally, I feel like this server has a lot of features and it feels good to work in regards to improving them to perfection. There are of course a few new exiting things coming this patch. I will discuss it below.


What Angel is working on
Patch 4.x will be the patch of the NPCs and preparation for future patches. What I'm currently working on is NPC conversations and …

[ Full reading ]

Comments: 11

[Updated: 2018-01-14] January 2018 Updates - Bug fix patch & future stuff

Sun Jan 07, 2018 10:41 pm by Chuck Norris

Bug fix patch
I've already released one bug fix patch for the big serious bugs, there are a few bugs that aren't that serious that people can actually get around (like the few in the treasure hunting event) got an exam tomorrow and the day after that. This weekend I haven't been scripting due to exams, but on wed I will have nothing to do until monday, so I will make up for the lost time.

I looked over my patch 4.1.1 and I made the decision that the patch is not necessary. Any bugs I fixed in it are not game breaking. You guys can still get treasure 9, this patch doesn't have any contents for the players to enjoy so I want to release it along with some content (unless you guys are highly against this). I am planning 4.2 for the end of january/mid february where there will be content.


Future
Keep suggesting stuff and I will keep working on my list, nothing big planned unfortunately, until I get a good idea. I got plenty of custom content, but could always use more so be sure to …

[ Full reading ]

Comments: 27

December News 2017 (again but kinda new) - Just talking about content like usual

Sat Dec 09, 2017 11:13 am by Chuck Norris

Long text this time. Check out 1 and 2 if you want something to reply to and checkout the rest for information

Okay first of: The guy that hacked Andri deleted my previous topic, so I am Writing this one again. It won't be a copy paste and you can see it more as a new update to what I said a few Days ago.

So the missions I am working on? The World is not really on my side and I constantly f*ck up and have to fix bugs. The testing time is a pain in the ass. It might take years Before I complete like 50 missions. So far in like 1 month I am on 2 missions and they are kinda playable. Additionally to that, it's the first two missions so they aren't really that interesting, like missions usually are in games. Once I get my first two missions finished I Think it will go faster scripting the next one. However, It will take time.

Everyone have given me many cool suggestions, but I am desparate for some job suggestions. The thing about delivering pizza vs picking up garbage is that it …

[ Full reading ]

Comments: 14

November Updates - Patch 4.1, more of my usual talks.

Sat Nov 11, 2017 2:37 pm by Chuck Norris

Patch 4.1
I won't give out a date, but I am aiming for november, this patch will include a thing for the NPCs, suggestions and one new job. That I am actually looking forward to scripting. This job is a job I actually want to do and put a lot of effort into it. I have for a very long time, not scripted certain things because I felt like I had to produce content for you guys fast. So in the future I am going to implement cool things that I want to make and at the same time give you guys what you ask for in suggestions.

In 4.2 or later patches I will start giving you guys some more custom content (skins, vehicles and stuff), right now we've had a lot and I want to do my own things and suggestions I receive.

About the state of VC-MP the server
To me VC-MP seems very quiet right now, at a time where I don't really feel as motivated as I used to. I will never stop providing content for this server, but some content that I want to create right now might take a lot of time. Which is why I …

[ Full reading ]

Comments: 22

October 2017 Update - Small update today + Discussing things like usual.

Sun Oct 22, 2017 9:31 am by Chuck Norris

Well guys I will bring out a small update tomorrow fixing a few bugs + adding a halloween theme similar to the christmas one. It won't be anything Amazing, but there will be presents and custom content for you to enjoy while joining during halloween.

There seems to be a decreasing amount of players on the server not sure if people are just getting tired of the server, VC-MP or if it's something else. I don't think it has to do with anything I am doing, so I will just continue to script like usual. What I am planning to script is nothing big, you can expect Another minigame/job for patch 4.1 to fill out the rewards I missed from patch 4.0, you can probably also expect some NPC update + maybe a test of discord. I am not sure where the server is going, I have been doing it for so many years and I have already scripted so many things that I didn't think was possible. What we have to face is that some time in the future there might not be much more I can add and I can simply …

[ Full reading ]

Comments: 20

September 2017 Update - Patch 4.0 estimated release date, plans after that and halloween

Sun Sep 17, 2017 7:49 pm by Chuck Norris

Patch 4.0
I feel like I have to set a release date for myself and that release date will be between the 30th and 7th of october. I have really tried my best to just script a whole bunch of things for patch 4.0 which will hopefully make it worthy of it's x.0 name, just like patch 3.0 was. This is probably the first patch ever where I have scripted something for everyone. If you remember that topic I made where you guys voted for 9 things. I feel like I gave at least something in all categories. I truly gave it all for at least the things you guys gave the most vote to. I don't Think anyone will say: that I didn't give you lots of custom content for example.

More content will come in the future after patch 4.0 and I really hope you'll all be happy with patch 4.0 when it comes out.


Status of where I am: I have this weekend organized my last todo list and some testing that needs to be done. Next weekend I will work like hell to get it all done or at least as much as I can so it …

[ Full reading ]

Comments: 25

Angel back to the university - Scripting update

Thu Aug 24, 2017 7:12 am by VK.Angel.OfDeath

Hey guys. I've been scripting for everyday since the beginning of june, because I have had summer vacation from my studying. Next week (so after this sunday) I will not be able to script for the server everyday. I will only script on saturday/sunday.

I would say I got 25 % left to script for (my stuff) in patch 4.0 and that I could probably script some suggestions as well. Patch 4.0 is hard, because it has to add a lot of things since it's a big milestone, after this patch is released I can go back to scripting normal patches again.

From about next week and forward I will only be scripting 2 days a week (sunday and saturday). I got an exam today so I won't be scripting today (yes I know I am posting this on an exam day, but I really have nothing else to do Before it starts xD). Tomorrow on friday to sunday I will try to script as much as possible.

as I said Before I hope patch 4.0 is released in september and after that I am most likely going to focus on …

[ Full reading ]

Comments: 25

August Updates 2 - I made my decision about the next patch + Information revealed.

Tue Aug 15, 2017 11:15 am by Chuck Norris

Before you reply: If you are not happy with anything in this post you are free to provide criticism, but please note two things:

1. Read the Community Manager vs Community section properly and try to address it when you post a reply.

2. Do not make threats to you will leave or insults to me. I am under a lot of preasure and as a leader I have to make tough decisions I can't save everyone and I can't please everyone. If you say stuff like that I will immediately throw your opinion away and cut ties with you in anyway.

This post is going to be tough on me and It might be last post in the staff depending on how you guys handle these two recommendations. (Even if that is the case I will still script for the server of course)

The Community vs the Community manager
As the Community manager and the scripter I represent the vision this server has and I respresent every single person who has ever joined the server. The vision I have is very specific and too long to be brought up in …

[ Full reading ]

Comments: 33

August Updates - Patch 3.7/4.0 & 3.6.2 Sliding??? Information and please read.

Mon Jul 31, 2017 10:00 am by Chuck Norris

Sliding won't work in rel004 apparently.
According to some people sliding doesn't work in rel004, that would mean that updating to this version would probably upset a lot of people. I want to hear from you guys, are you okay with this?


Patch 3.6.2
I am Little confused whether or not I should release patch 3.6.2 or release it together with patch 3.7, to make that patch even bigger. I Think people will be upset that patch 3.6.2 mostly contains improvements and bug fixes, (apart from maybe 4 minor things). What do you guys Think I should do?

Patch 3.7 or 4.0
Same thing here, I can do things with patch 3.7 that would go great with 4.0 and actually change the server a Little. So I am not sure if I should release it as patch 4.0 or 3.7.

Comments: 25


Introducing Vice City CO-OP

Page 2 of 2 Previous  1, 2

Go down

Re: Introducing Vice City CO-OP

Post by DasHinG^ on Tue Jan 30, 2018 12:05 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:@Zeyad Ahmed What is full size?
it variabe, but the launcher was like 1 MB
Like VCMP, VC will be browsed?
well, we have decided to make the browser in game GUI like MTA,
I don't know what is MTA xD

@DasHinG^


Last edited by DasHinG^ on Fri Feb 09, 2018 2:26 pm; edited 1 time in total
avatar
DasHinG^
Legendary Member
Legendary Member

Posts : 1810
Points : 2049
Reputation : 68
Join date : 2017-02-16
Age : 16
Location : Pakistan

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Jan 30, 2018 12:07 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:@Zeyad Ahmed What is full size?
it variabe, but the launcher was like 1 MB
Like VCMP, VC will be browsed?
well, we have decided to make the browser in game GUI like MTA,
I don't know what is MTA xD
Its lord of all MP mods, also its for SA currently , read [You must be registered and logged in to see this link.]
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Pavonis on Tue Jan 30, 2018 12:34 pm

Well then just inform us when it's done because i am so excited to play it. Also don't forget to give us tutorial that how to download and install it. I wish you all the best.
avatar
Pavonis
Legendary Member
Legendary Member

Posts : 1920
Points : 2161
Reputation : -6
Join date : 2017-01-28
Age : 14
Location : In your home :3

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Jan 30, 2018 12:37 pm

[You must be registered and logged in to see this link.] wrote:Well then just inform us when it's done because i am so excited to play it. Also don't forget to give us tutorial that how to download and install it. I wish you all the best.
ok np, i also will post alpha tests video here too :v
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Jan 30, 2018 1:54 pm

[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Pavonis on Tue Jan 30, 2018 4:03 pm

[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.
avatar
Pavonis
Legendary Member
Legendary Member

Posts : 1920
Points : 2161
Reputation : -6
Join date : 2017-01-28
Age : 14
Location : In your home :3

Back to top Go down

Re: Introducing Vice City CO-OP

Post by KuRuMi^ on Tue Jan 30, 2018 4:05 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.

I agree too, & is their HP same as players, above player's amount, or lesser than players?

_______________________________________
"No matter how big the world is, Tokisaki Kurumi is the only person that can interfere with irreversible time. And also this Zafkiel. Please don’t lend your ears to nonsense made by smart scholars and authors."
I lub you all <3
[You must be registered and logged in to see this image.]

If you need any help in situations in the server, contact me on my Facebook "Kurumi Tokisaki VCMP" & I'll do my best to support you at all cost. I recommend you do. [You must be registered and logged in to see this image.]
avatar
KuRuMi^
Full Server Admin
Full Server Admin

Moderator 1
Event staff
Posts : 2148
Points : 2390
Reputation : 24
Join date : 2016-06-25
Age : 19
Location : Walking through time... (Actually is Dallas, Texas)

http://deserver.createaforum.net

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Jan 30, 2018 6:31 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.

I agree too, & is their HP same as players, above player's amount, or lesser than players?
well R* made the peds/npcs's health are less than main player, also it was a test about health bars we can make it only for players Wink
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Pavonis on Wed Jan 31, 2018 7:29 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.

I agree too, & is their HP same as players, above player's amount, or lesser than players?
well R* made the peds/npcs's health are less than main player, also it was a test about health bars we can make it only for players Wink
Yes, only for players is a good idea. But also if you add bodyguards then give their health bar. Because that's pretty important.
avatar
Pavonis
Legendary Member
Legendary Member

Posts : 1920
Points : 2161
Reputation : -6
Join date : 2017-01-28
Age : 14
Location : In your home :3

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Sat Feb 03, 2018 5:02 pm

Sorry for the bad quality tho. :v
- another alpha test video record by me today xd
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sindhist on Sat Feb 03, 2018 5:12 pm

I Suggest Don't Show The Player HP (Health Bars) Or If You Are Enabling It So Please Make a Key To Hide Them As VC:MP 0.3 Had And Please Allow Selfie Mod As GTA V Had And Don't forget Manual Aiming Make Vice City Like GTA V More Mods Should Be Allowed like Walking Mod, Swimming Mod, Climbing Mod, Hope For The Best
avatar
Sindhist
Veteran Member
Veteran Member

Posts : 304
Points : 350
Reputation : 6
Join date : 2017-03-15
Age : 16

https://waqarjamali.blogspot.com/

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Vipe[R] on Sat Feb 03, 2018 6:48 pm

Mate why health bars? You should try something new when the player gets 1 hit he should bleed a little bit the blood could be seen on his body on his clothes and when the player is about to die he should be full of blood.
avatar
Vipe[R]
Legendary Member
Legendary Member

Posts : 3903
Points : 4621
Reputation : 5
Join date : 2016-02-29
Age : 14
Location : Near My Sweet Viper Snakessssss!!!!!

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sindhist on Sat Feb 03, 2018 6:51 pm

[You must be registered and logged in to see this link.] wrote:Mate why health bars? You should try something new when the player gets 1 hit he should bleed a little bit the blood could be seen on his body on his clothes and when the player is about to die he should be full of blood.
That's Also Nice But I have seen GTA Online Gameplays and They Don't Have Health Bars That's Feel Nyc So I Thought I also give that suggestion BTW Your Suggestion is Great Keep it Up
avatar
Sindhist
Veteran Member
Veteran Member

Posts : 304
Points : 350
Reputation : 6
Join date : 2017-03-15
Age : 16

https://waqarjamali.blogspot.com/

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Sat Feb 03, 2018 8:20 pm

[You must be registered and logged in to see this link.] wrote:I Suggest Don't Show The Player HP (Health Bars) Or If You Are Enabling It So Please Make a Key To Hide Them As VC:MP 0.3 Had And Please Allow Selfie Mod As GTA V Had And Don't forget Manual Aiming Make Vice City Like GTA V More Mods Should Be Allowed like Walking Mod, Swimming Mod, Climbing Mod, Hope For The Best
well, that we can make the health bars only for players not for npcs but we are doing that for debug proposes, and we are going to implement squrriel and Lua for scripting languges so you can make your mods easily.

[You must be registered and logged in to see this link.] wrote:Mate why health bars? You should try something new when the player gets 1 hit he should bleed a little bit the blood could be seen on his body on his clothes and when the player is about to die he should be full of blood.
dude its renderware not rage xd , even attaching objects like that going to be hard if you have bad sync Wink
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sindhist on Sat Feb 03, 2018 8:23 pm

And What About Player Names Please Make a Key To Hide Them So That Will Be Good For Recording Like GTA V Had I Haven't Seen Names On Players Head in GTA Online Hope that Vice City CO-OP Will Rock!
avatar
Sindhist
Veteran Member
Veteran Member

Posts : 304
Points : 350
Reputation : 6
Join date : 2017-03-15
Age : 16

https://waqarjamali.blogspot.com/

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Sat Feb 03, 2018 8:30 pm

[You must be registered and logged in to see this link.] wrote:And What About Player Names Please Make a Key To Hide Them So That Will Be Good For Recording Like GTA V Had I Haven't Seen Names On Players Head in GTA Online Hope that Vice City CO-OP Will Rock!
so easy Wink , well our team who work on gui are working on solving some problems in that chat input, and im working on firing sync since we have animations and rotation synced but i didnt make a video for them so i may make a video for the new features + firing sync
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sindhist on Sat Feb 03, 2018 8:34 pm

Keep it Up Zeyad Love From Me ❤️
avatar
Sindhist
Veteran Member
Veteran Member

Posts : 304
Points : 350
Reputation : 6
Join date : 2017-03-15
Age : 16

https://waqarjamali.blogspot.com/

Back to top Go down

Re: Introducing Vice City CO-OP

Post by [F2]m60 on Sun Feb 04, 2018 12:37 pm

[You must be registered and logged in to see this link.] wrote:Keep it Up Zeyad Love From Me ❤️
who are you? lol Smile MY GF?
avatar
[F2]m60
Member
Member

Posts : 55
Points : 81
Reputation : 0
Join date : 2017-02-26
Age : 17
Location : Here

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Casper on Sun Feb 04, 2018 12:50 pm

[You must be registered and logged in to see this link.] wrote:Good luck with this project.














[You must be registered and logged in to see this link.]
avatar
Casper
Veteran Member
Veteran Member

Posts : 324
Points : 352
Reputation : 10
Join date : 2017-06-03
Age : 17
Location : Romania

http://vkserver.big-forum.net/forum

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Feb 06, 2018 11:53 am

We Made the history and made the base of first NPC Sync for Vice City in the history of VC and whole GTA 3D series!
[You must be registered and logged in to see this link.]

Rest In Peace VCMP!
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Pavonis on Tue Feb 06, 2018 12:57 pm

[You must be registered and logged in to see this link.] wrote:We Made the history and made the base of first NPC Sync for Vice City in the history of VC and whole GTA 3D series!
[You must be registered and logged in to see this link.]

Rest In Peace VCMP!
Cool! Keep it UP! Very Happy
avatar
Pavonis
Legendary Member
Legendary Member

Posts : 1920
Points : 2161
Reputation : -6
Join date : 2017-01-28
Age : 14
Location : In your home :3

Back to top Go down

Re: Introducing Vice City CO-OP

Post by =AV=bryan^ on Tue Feb 06, 2018 7:52 pm

ok bro is fine ti vice city coop[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]
avatar
=AV=bryan^
Member
Member

Posts : 69
Points : 67
Reputation : 0
Join date : 2017-12-26
Age : 14
Location : ecuador

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sindhist on Tue Feb 06, 2018 8:39 pm

Amazing Love You I love you [You must be registered and logged in to see this link.]
avatar
Sindhist
Veteran Member
Veteran Member

Posts : 304
Points : 350
Reputation : 6
Join date : 2017-03-15
Age : 16

https://waqarjamali.blogspot.com/

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Thu Feb 08, 2018 10:47 pm

and , keys have been synced well you may see its not smooth, we are working on that currently
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Pavonis on Fri Feb 09, 2018 4:15 am

[You must be registered and logged in to see this link.] wrote:and , keys have been synced well you may see its not smooth, we are working on that currently
So, finally you have added Animations. Good job and good luck!
avatar
Pavonis
Legendary Member
Legendary Member

Posts : 1920
Points : 2161
Reputation : -6
Join date : 2017-01-28
Age : 14
Location : In your home :3

Back to top Go down

Re: Introducing Vice City CO-OP

Post by DasHinG^ on Fri Feb 09, 2018 2:29 pm

[You must be registered and logged in to see this link.] wrote:We Made the history and made the base of first NPC Sync for Vice City in the history of VC and whole GTA 3D series!
[You must be registered and logged in to see this link.]

Rest In Peace VCMP!
Good job.


@DasHinG^
avatar
DasHinG^
Legendary Member
Legendary Member

Posts : 1810
Points : 2049
Reputation : 68
Join date : 2017-02-16
Age : 16
Location : Pakistan

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Feb 13, 2018 3:04 pm

[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Thunder_Bird on Tue Feb 13, 2018 3:16 pm

[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
can you find C-ped memory address of vcmp(not of single player) and some major offsets of it? if yes and if you can kindly give it to me VIA PM or if you cant then F*ck off.
avatar
Thunder_Bird
Legendary Member
Legendary Member

Posts : 1733
Points : 1907
Reputation : 21
Join date : 2016-10-29
Age : 18
Location : Planet F2

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Tue Feb 13, 2018 7:06 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
can you find C-ped memory address of vcmp(not of single player) and some major offsets of it? if yes and if you can kindly give it to me VIA PM or if you cant then F*ck off.
first its CPed xd
second ik why u want it because it contains offset of health and everything else
well I used CPed function to spawn peds in vcmp
any way , learn IDA its will help u in that
also telling u that will make u hard coded vcmp hack, u can ask kewun in our discord server or use Pluginsdk , google it its nice SDK to mod GTA games by core/asi and that is what I use in VCCOOP Smile
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Thunder_Bird on Wed Feb 14, 2018 5:38 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
can you find C-ped memory address of vcmp(not of single player) and some major offsets of it? if yes and if you can kindly give it to me VIA PM or if you cant then F*ck off.
first its CPed xd
second ik why u want it because it contains offset of health and everything else
well I used CPed function to spawn peds in vcmp
any way , learn IDA its will help u in that
also telling u that will make  u hard coded vcmp hack, u can ask kewun in our discord server or use Pluginsdk , google it its nice SDK to mod GTA games by core/asi and that is what I use in VCCOOP Smile
ok it means you cant tell me, then do no.2 option, do it fast or you will be exploded. Smile
avatar
Thunder_Bird
Legendary Member
Legendary Member

Posts : 1733
Points : 1907
Reputation : 21
Join date : 2016-10-29
Age : 18
Location : Planet F2

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sindhist on Wed Feb 14, 2018 6:26 am

WHAT!!!? 1000 Players Can Join!!!!??
I Saw in The Bottom Right It has PedPool 1/1000
is This true 1000 Players Can Join the Single Server??
avatar
Sindhist
Veteran Member
Veteran Member

Posts : 304
Points : 350
Reputation : 6
Join date : 2017-03-15
Age : 16

https://waqarjamali.blogspot.com/

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Wed Feb 14, 2018 10:58 am

[You must be registered and logged in to see this link.] wrote:WHAT!!!? 1000 Players Can Join!!!!??
I Saw in The Bottom Right It has PedPool 1/1000
is This true 1000 Players Can Join the Single Server??
pedpool = number of players and NPCs in the game , if you know pluginsdk you will find it in CPools.h ,a nd now we are working on syncing 2000 entity
that includes vehicles and players and NPCs
according to librg developers "librg is the sync library that we use"
inlife wrote:we were able to contain tickrate within 20 ms for 50000 entities, which should be quite enough for anything really
20 milliseconds delay for syncing 50k entity(vehicles/peds/or any thing that can be synced) can you imagine that?
we may be able to make 5K player can join on server and that will not such a big delay

avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Wed Feb 14, 2018 2:05 pm

another surprise?
[You must be registered and logged in to see this link.]
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Pavonis on Wed Feb 14, 2018 4:20 pm

[You must be registered and logged in to see this link.] wrote:another surprise?
[You must be registered and logged in to see this link.]
You mean that we can use minigun now?
avatar
Pavonis
Legendary Member
Legendary Member

Posts : 1920
Points : 2161
Reputation : -6
Join date : 2017-01-28
Age : 14
Location : In your home :3

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Zeyad_Ahmed on Wed Feb 14, 2018 5:58 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:another surprise?
[You must be registered and logged in to see this link.]
You mean that we can use minigun now?
well you can use it its not a problem xd
avatar
Zeyad_Ahmed
Legendary Member
Legendary Member

Posts : 1318
Points : 1527
Reputation : -11
Join date : 2016-05-15
Age : 15
Location : Discord

Back to top Go down

Re: Introducing Vice City CO-OP

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 2 Previous  1, 2

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum