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[Updated: 2018-01-14] January 2018 Updates - Bug fix patch & future stuff

Mon Jan 08, 2018 2:41 am by Chuck Norris

Bug fix patch
I've already released one bug fix patch for the big serious bugs, there are a few bugs that aren't that serious that people can actually get around (like the few in the treasure hunting event) got an exam tomorrow and the day after that. This weekend I haven't been scripting due to exams, but on wed I will have nothing to do until monday, so I will make up for the lost time.

I looked over my patch 4.1.1 and I made the decision that the patch is not necessary. Any bugs I fixed in it are not game breaking. You guys can still get treasure 9, this patch doesn't have any contents for the players to enjoy so I want to release it along with some content (unless you guys are highly against this). I am planning 4.2 for the end of january/mid february where there will be content.


Future
Keep suggesting stuff and I will keep working on my list, nothing big planned unfortunately, until I get a good idea. I got plenty of custom content, but could always use more so be sure to …

[ Full reading ]

Comments: 27

December News 2017 (again but kinda new) - Just talking about content like usual

Sat Dec 09, 2017 3:13 pm by Chuck Norris

Long text this time. Check out 1 and 2 if you want something to reply to and checkout the rest for information

Okay first of: The guy that hacked Andri deleted my previous topic, so I am Writing this one again. It won't be a copy paste and you can see it more as a new update to what I said a few Days ago.

So the missions I am working on? The World is not really on my side and I constantly f*ck up and have to fix bugs. The testing time is a pain in the ass. It might take years Before I complete like 50 missions. So far in like 1 month I am on 2 missions and they are kinda playable. Additionally to that, it's the first two missions so they aren't really that interesting, like missions usually are in games. Once I get my first two missions finished I Think it will go faster scripting the next one. However, It will take time.

Everyone have given me many cool suggestions, but I am desparate for some job suggestions. The thing about delivering pizza vs picking up garbage is that it …

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Comments: 14

November Updates - Patch 4.1, more of my usual talks.

Sat Nov 11, 2017 6:37 pm by Chuck Norris

Patch 4.1
I won't give out a date, but I am aiming for november, this patch will include a thing for the NPCs, suggestions and one new job. That I am actually looking forward to scripting. This job is a job I actually want to do and put a lot of effort into it. I have for a very long time, not scripted certain things because I felt like I had to produce content for you guys fast. So in the future I am going to implement cool things that I want to make and at the same time give you guys what you ask for in suggestions.

In 4.2 or later patches I will start giving you guys some more custom content (skins, vehicles and stuff), right now we've had a lot and I want to do my own things and suggestions I receive.

About the state of VC-MP the server
To me VC-MP seems very quiet right now, at a time where I don't really feel as motivated as I used to. I will never stop providing content for this server, but some content that I want to create right now might take a lot of time. Which is why I …

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Comments: 22

October 2017 Update - Small update today + Discussing things like usual.

Sun Oct 22, 2017 1:31 pm by Chuck Norris

Well guys I will bring out a small update tomorrow fixing a few bugs + adding a halloween theme similar to the christmas one. It won't be anything Amazing, but there will be presents and custom content for you to enjoy while joining during halloween.

There seems to be a decreasing amount of players on the server not sure if people are just getting tired of the server, VC-MP or if it's something else. I don't think it has to do with anything I am doing, so I will just continue to script like usual. What I am planning to script is nothing big, you can expect Another minigame/job for patch 4.1 to fill out the rewards I missed from patch 4.0, you can probably also expect some NPC update + maybe a test of discord. I am not sure where the server is going, I have been doing it for so many years and I have already scripted so many things that I didn't think was possible. What we have to face is that some time in the future there might not be much more I can add and I can simply …

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Comments: 20

September 2017 Update - Patch 4.0 estimated release date, plans after that and halloween

Sun Sep 17, 2017 11:49 pm by Chuck Norris

Patch 4.0
I feel like I have to set a release date for myself and that release date will be between the 30th and 7th of october. I have really tried my best to just script a whole bunch of things for patch 4.0 which will hopefully make it worthy of it's x.0 name, just like patch 3.0 was. This is probably the first patch ever where I have scripted something for everyone. If you remember that topic I made where you guys voted for 9 things. I feel like I gave at least something in all categories. I truly gave it all for at least the things you guys gave the most vote to. I don't Think anyone will say: that I didn't give you lots of custom content for example.

More content will come in the future after patch 4.0 and I really hope you'll all be happy with patch 4.0 when it comes out.


Status of where I am: I have this weekend organized my last todo list and some testing that needs to be done. Next weekend I will work like hell to get it all done or at least as much as I can so it …

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Comments: 25

Angel back to the university - Scripting update

Thu Aug 24, 2017 11:12 am by VK.Angel.OfDeath

Hey guys. I've been scripting for everyday since the beginning of june, because I have had summer vacation from my studying. Next week (so after this sunday) I will not be able to script for the server everyday. I will only script on saturday/sunday.

I would say I got 25 % left to script for (my stuff) in patch 4.0 and that I could probably script some suggestions as well. Patch 4.0 is hard, because it has to add a lot of things since it's a big milestone, after this patch is released I can go back to scripting normal patches again.

From about next week and forward I will only be scripting 2 days a week (sunday and saturday). I got an exam today so I won't be scripting today (yes I know I am posting this on an exam day, but I really have nothing else to do Before it starts xD). Tomorrow on friday to sunday I will try to script as much as possible.

as I said Before I hope patch 4.0 is released in september and after that I am most likely going to focus on …

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Comments: 25

August Updates 2 - I made my decision about the next patch + Information revealed.

Tue Aug 15, 2017 3:15 pm by Chuck Norris

Before you reply: If you are not happy with anything in this post you are free to provide criticism, but please note two things:

1. Read the Community Manager vs Community section properly and try to address it when you post a reply.

2. Do not make threats to you will leave or insults to me. I am under a lot of preasure and as a leader I have to make tough decisions I can't save everyone and I can't please everyone. If you say stuff like that I will immediately throw your opinion away and cut ties with you in anyway.

This post is going to be tough on me and It might be last post in the staff depending on how you guys handle these two recommendations. (Even if that is the case I will still script for the server of course)

The Community vs the Community manager
As the Community manager and the scripter I represent the vision this server has and I respresent every single person who has ever joined the server. The vision I have is very specific and too long to be brought up in …

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Comments: 33

August Updates - Patch 3.7/4.0 & 3.6.2 Sliding??? Information and please read.

Mon Jul 31, 2017 2:00 pm by Chuck Norris

Sliding won't work in rel004 apparently.
According to some people sliding doesn't work in rel004, that would mean that updating to this version would probably upset a lot of people. I want to hear from you guys, are you okay with this?


Patch 3.6.2
I am Little confused whether or not I should release patch 3.6.2 or release it together with patch 3.7, to make that patch even bigger. I Think people will be upset that patch 3.6.2 mostly contains improvements and bug fixes, (apart from maybe 4 minor things). What do you guys Think I should do?

Patch 3.7 or 4.0
Same thing here, I can do things with patch 3.7 that would go great with 4.0 and actually change the server a Little. So I am not sure if I should release it as patch 4.0 or 3.7.

Comments: 25

May Update - Patch 3.6 and just talking.

Sun May 21, 2017 8:24 pm by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

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Comments: 26


[Noted] A few property suggestions

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OMG [Noted] A few property suggestions

Post by KuRuMi^ on Sun Jan 14, 2018 9:13 am

Hello there, I'd like present some ideas I've in mind during playing in-game in the VK's server and I think it will enhance gameplay.


  • First of all, I was thinking of making weapons have a limited amount of ammo in properties. Therefore, I've thought of adding an option where prop members will be able to set their specific amount of ammo for a weapon pickup, its syntax as /setpropweppickupammo <Pickup Index> <Amount>
  • Secondly, new prop members are curious for what access they have for their prop. Why not add a simple command in which lists the variety of property commands that their level is able to access it, known as /propcmds (I'm curious if this command is already exist at this moment because I've a feeling :c).
  • Last but not least, I was thinking of adding an informative command to determine the statistics of the prop; how many objects are in your prop? how many pickups? whom joined your prop today? what the last time your prop was edited and who did? I've a feeling this would help to inform prop members and the owner for unaware prop griefs, or for curiosity. A suitable name for the command is /propstats.


Well, please provide your best feedback, it'd be very appreciated. Regardless of that, let me know what you think and take care.  #Scrubs Razz

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OMG Re: [Noted] A few property suggestions

Post by iNs.Force on Sun Jan 14, 2018 10:45 am

+1. Good ideas.

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OMG Re: [Noted] A few property suggestions

Post by SdS.Shiragami_Youko on Sun Jan 14, 2018 10:54 am

iNs.Maviz wrote:+1. Good ideas.
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OMG Re: [Noted] A few property suggestions

Post by geogeo on Sun Jan 14, 2018 10:58 am

well,it's a very good idea am going with +1 for both
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OMG Re: [Noted] A few property suggestions

Post by Chuck Norris on Sun Jan 14, 2018 11:12 am

Sounds like that ammo could add something to the gameplay actually. I know people have suggested health pickup with custom set health as well.

There is already a propertyhelp command that describes all commands, I guess I could add /propcmds as well. The thing is that prop commands take up more than 1 spot in /cmds so It might be the same thing.

Last thing, not a bad idea, I definitely want to add that.
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OMG Re: [Noted] A few property suggestions

Post by Ice_Blood on Sun Jan 14, 2018 11:41 am

+1 for the ammo one.
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OMG Re: [Noted] A few property suggestions

Post by Sha|R|abI^ on Sun Jan 14, 2018 11:46 am

@geogeo wrote:well,it's a very good idea am going with +1 for both

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OMG Re: [Noted] A few property suggestions

Post by QaisAla on Sun Jan 14, 2018 11:54 am

@Chuck Norris wrote:Sounds like that ammo could add something to the gameplay actually. I know people have suggested health pickup with custom set health as well.

That's my idea Razz

+1

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OMG Re: [Noted] A few property suggestions

Post by Pavonis on Sun Jan 14, 2018 12:12 pm

Well, +1 from me. A few days ago me and grayson was talking about Drive-by event. But there was a problem if we able to attack then all players can shoot with guns. But we just want the Drive-by-er to shoot. And if we disable attack the none would be able to shoot. So, then we think about add just a wep (Silent_Ingram). So players will not be able to damage others so highly. But, unfortunately it's still a bad idea. And if you add this so we can just add a wep with 1 bullet. So, that event will be successfully done. In-short, +1 from me.
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OMG Re: [Noted] A few property suggestions

Post by Mr.Alone on Sun Jan 14, 2018 12:28 pm

+1 for the First and the Last suggestion
Reason:
#1: We can use that command for some event that related in the event like Battle-Ground-GTAVC-version event ( the event which I will make when free ).
#3: simple reason: how can I see the objects ? -> It will be solved with this command

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OMG Re: [Noted] A few property suggestions

Post by DasHinG^ on Sun Jan 14, 2018 4:26 pm

@SdS.Shiragami_Youko wrote:
iNs.Maviz wrote:+1. Good ideas.
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OMG Re: [Noted] A few property suggestions

Post by Halo on Sun Jan 14, 2018 5:12 pm

+1 Amazing
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OMG Re: [Noted] A few property suggestions

Post by KuRuMi^ on Sun Jan 14, 2018 8:45 pm

@Chuck Norris wrote:Sounds like that ammo could add something to the gameplay actually. I know people have suggested health pickup with custom set health as well.

There is already a propertyhelp command that describes all commands, I guess I could add /propcmds as well. The thing is that prop commands take up more than 1 spot in /cmds so It might be the same thing.

Last thing, not a bad idea, I definitely want to add that.

Therefore, I'll mark it noted for the upcoming patch.

@Pavonis wrote:Well, +1 from me. A few days ago me and grayson was talking about Drive-by event. But there was a problem if we able to attack then all players can shoot with guns. But we just want the Drive-by-er to shoot. And if we disable attack the none would be able to shoot. So, then we think about add just a wep (Silent_Ingram). So players will not be able to damage others so highly. But, unfortunately it's still a bad idea. And if you add this so we can just add a wep with 1 bullet. So, that event will be successfully done. In-short, +1 from me.

I know right xd I mean, setting our own limited ammo will be able to expand minigame ideas such as a remake of One in The Chamber from the Call Of Duty series.

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