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July 2018 Update - Rel006 switch, next patch? More patch news and about me?

Mon Jul 16, 2018 8:23 am by VK.Angel.OfDeath

Rel006
It feels kinda annoying and boring that we are still in this version. I have done basically everything I can by now or basically have started on everything I can implement. All the other servers by now except those weird letter ones have switched to rel004 or rel006. Kinda feels like we are left behind. I have checked and investigated that most of you play on rel004 and rel006 servers as well, even Hunting who is so against a switch.

I am also kinda tired of some of the bugs like the pickup issue. Hopefully rel006 fixes that issue. A switch will happen at some point I got everything ready. I am kinda waiting for more updates to be released for rel006 and have even reported an issue that I found to the developers.

I kinda feel like it's simply not an option to continue with rel003 anymore. I am of course willing to hear people from the other side, but even though I am person who likes to keep everything as it is for as long as possible, even I know that something can't last …

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Comments: 1

June 2018 Update 2 - Patch 4.4 release date announced, video preview, general plans?

Fri Jun 22, 2018 1:04 pm by VK.Angel.OfDeath

Current work
What I have decided to do with the cop job is to make two more final jobs which will put the job into 25 unique jobs in total. However there are multiple choices you can make, so after you complete 25 jobs. You're going to be able to do them again. The rewards will not only be for the usual complete 1-7 levels, it will also have at least 4 more rewards for different endings. I was thinking when you get to around job 50-75, you can probably get something that helps you unlock all endings without having to do the job for like 40 days.

Future jobs
I am definitely proud of most of the jobs I did for the cop job, but I got a feeling not many people will care about reading text messages that simulate conversations. For me it was a fun experience and I definitely don't regret it, but the conversations takes up too much time of the job. So in the future when I create more jobs, I am probably skipping to add conversations and just replace it with text messages telling you what …

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Comments: 32

June 2018 Updates - Patch 4.4 release date and the future of the server

Wed May 30, 2018 12:44 pm by VK.Angel.OfDeath



Patch 4.4 and 4.5
I already released a fix for the setproploc command without telling you guys so I think I will just release patch 4.4 around a month after the last patch which would be around 10th of june. From the 5th to 10th I will be hopefully scripting like crazy unless I lose motivation. What will this patch include?

I've spent most of the patch scripting suggestions so far. But I have also started working on the cop job. Which takes a lot of time. Making 50-70 different and fun police missions with NPCs ain't easy. I've only scratched the surface of it and started working on the first 20. I've also made some updates to the NPC system and some other stuff. However most it so far is as I said suggestions. In this patch I hope I can get the cop job finished and the rest of the time I'll use for more suggestions and bug reports. My last exam is friday 1st of june. From the 2nd of june to 10th of june I hope to be scripting to finish the cop job and do some testing. The cop job …

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Comments: 18

May Updates - Patch 4.3.1 coming soon, patch 4.4, Patch 5.0

Sun Apr 29, 2018 2:34 pm by Chuck Norris

I know it's not may, but I might as well post this on the last sunday of April.

Patch 4.3.1
I've just finished a really funny script, because I felt like it. Took me a few hours to write everything for that. Hopefully you guys will see, it's the first script I have made that will only be triggered once and it's related to the secret of VKs. Hopefully someone will be able to record it and hopefully you guys won't solve the secret until then Razz, but I think it's gonna take a little more time for you guys to do it.

Apart from that I have a few bug fixes and suggestions that I added. I will most likely have it out next weekend or the weekend after that, depending on how much time I got.

Patch 4.4 & 5.0
I have already started working on patch 5.0, which will be that fight club / minigame creator minigame. So you guys can create custom races, fighting minigames and stuff to do together. You will also be able to save them and then load them. This patch might not come out …

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Comments: 8

April 2018 Updates - Patch 4.3 and just talking.

Wed Apr 11, 2018 2:19 pm by VK.Angel.OfDeath

This patch I felt like I actually did a lot of useful things that you guys have been wanting for a while as well as introducing new and cool systems. I have done a little of everything and right now I am just keep pushing. I wanted to make this update like I usually do every month just briefly talking about it. When can we see this patch? I got a week off and have pretty much just been scripting for 3 days because I felt like it and I don't have anything else to do. I have also tested a lot of things together with my normal beta testers. By sunday I will hopefully know when to release the patch. But according to my calculations it hopefully shouldn't be longer than the end of the month in worst case senario, in best case senario it's next sunday maybe, but don't really want to set a deadline.

Advertising the content
The best way to actually start get people to do different things and have more fun is for people to be involved or encouraged by another player. Rainbow actually enjoys …

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Comments: 21

March 2018 Updates - What's coming up and discussing the future like usual.

Mon Mar 05, 2018 12:54 pm by VK.Angel.OfDeath

What's going to be added after 4.2:
- Will fix any bugs encountered in 4.2.
- More skins and vehicles have already been prepared to be added will be added this month and the upcoming patch.
- More titles will come out shortly (probably on 4.2.1).
- More trigger Id's and action Id's will be added.
- I will go through a list of suggestions and bugs to fix.
- Character levels or a sunshine auto job will appear, one or the other first. These will be used to unlock rewards.

- Going to work towards my goal of making the property system in a way that let's you basically create minigames (in the future, maybe even in 5.0).


My personal life
I am quite busy at the university for the next two weeks working. After that I will do a few exams, but after that it's pretty chill for me. Hope you guys are good and I hope to meet you at the server at one point when I eventually join lol.






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Comments: 15

[Updated: 2018-01-14] January 2018 Updates - Bug fix patch & future stuff

Sun Jan 07, 2018 10:41 pm by Chuck Norris

Bug fix patch
I've already released one bug fix patch for the big serious bugs, there are a few bugs that aren't that serious that people can actually get around (like the few in the treasure hunting event) got an exam tomorrow and the day after that. This weekend I haven't been scripting due to exams, but on wed I will have nothing to do until monday, so I will make up for the lost time.

I looked over my patch 4.1.1 and I made the decision that the patch is not necessary. Any bugs I fixed in it are not game breaking. You guys can still get treasure 9, this patch doesn't have any contents for the players to enjoy so I want to release it along with some content (unless you guys are highly against this). I am planning 4.2 for the end of january/mid february where there will be content.


Future
Keep suggesting stuff and I will keep working on my list, nothing big planned unfortunately, until I get a good idea. I got plenty of custom content, but could always use more so be sure to …

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Comments: 27

December News 2017 (again but kinda new) - Just talking about content like usual

Sat Dec 09, 2017 11:13 am by Chuck Norris

Long text this time. Check out 1 and 2 if you want something to reply to and checkout the rest for information

Okay first of: The guy that hacked Andri deleted my previous topic, so I am Writing this one again. It won't be a copy paste and you can see it more as a new update to what I said a few Days ago.

So the missions I am working on? The World is not really on my side and I constantly f*ck up and have to fix bugs. The testing time is a pain in the ass. It might take years Before I complete like 50 missions. So far in like 1 month I am on 2 missions and they are kinda playable. Additionally to that, it's the first two missions so they aren't really that interesting, like missions usually are in games. Once I get my first two missions finished I Think it will go faster scripting the next one. However, It will take time.

Everyone have given me many cool suggestions, but I am desparate for some job suggestions. The thing about delivering pizza vs picking up garbage is that it …

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Comments: 14

November Updates - Patch 4.1, more of my usual talks.

Sat Nov 11, 2017 2:37 pm by Chuck Norris

Patch 4.1
I won't give out a date, but I am aiming for november, this patch will include a thing for the NPCs, suggestions and one new job. That I am actually looking forward to scripting. This job is a job I actually want to do and put a lot of effort into it. I have for a very long time, not scripted certain things because I felt like I had to produce content for you guys fast. So in the future I am going to implement cool things that I want to make and at the same time give you guys what you ask for in suggestions.

In 4.2 or later patches I will start giving you guys some more custom content (skins, vehicles and stuff), right now we've had a lot and I want to do my own things and suggestions I receive.

About the state of VC-MP the server
To me VC-MP seems very quiet right now, at a time where I don't really feel as motivated as I used to. I will never stop providing content for this server, but some content that I want to create right now might take a lot of time. Which is why I …

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Comments: 22


[Solved] Let's clear that spawnkilling issue..

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[Solved] Let's clear that spawnkilling issue..

Post by MAZE on Wed May 24, 2017 6:44 pm

guys as u know that Signal always warned us (Killer frost,Hunter,gangstar and me) to stop throwing molo and gernades at spawnloc but what i saw signal as himself throwing molo at spawnloc wtf..
so now we have to clear that issue why signal throw molo at spawnloc which is neraly know as spawnkilling and if we told signal that why u are doing spawnkilling soo signal aren't regreat his mistake...Or if we throw molo or gernades signal directly warned us ... BRUhh
Few days ago me and Signal were fighting in prop 100 when signal throw molo at spawnloc i got fire and my health decreases to 20%....But later events when i throw gernade at spawnloc his health also decreses to 20%  so this both are spawnkill hmm right... then why signal slapped/warnned me to not doing spawnkill instead he also so spawnkill...
here some proofs as a evidence.....

SIgnal spawnkill : [You must be registered and logged in to see this link.]
screenshot of slap/warn : [You must be registered and logged in to see this link.]  

i alsoo have a video in which i throw gernade at spawnloc for checking signal attitude of spawnkill and also there is a warning /slapping that signal gave me....
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Wed May 24, 2017 7:22 pm

Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Wed May 24, 2017 7:51 pm

[You must be registered and logged in to see this link.] wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Wed May 24, 2017 7:55 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.
If throwing gernade at spawnloc is not spawnkill then Why sIgnaL warn/slap us hmm where I can't even kill signal with that gernade
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Dark_Abdo on Wed May 24, 2017 8:19 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.
If throwing gernade at spawnloc is not spawnkill then Why sIgnaL warn/slap us hmm where I can't even kill signal with that gernade
when you throw granades at the spawnloc and the player who has just spawned got killed so this is spawnkill anyways the video that you have posted doesn't show any spawnkilling.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Wed May 24, 2017 9:44 pm

First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by =SdS=KrlozZ... on Thu May 25, 2017 12:47 am

Nab 4k u cant know that signal is thinking or doing.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 1:25 am

[You must be registered and logged in to see this link.] wrote:For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.

You can throw as much as grenades you want, but you will be in trouble if it end up as spawnkill.

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[You must be registered and logged in to see this link.] wrote:why you hate me signal? why you banned me for mute evade? I quit the game and after two hours I joined and I saw ban
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 7:46 am

[You must be registered and logged in to see this link.] wrote:Nab 4k u cant know that signal is thinking or doing.

I know because I am Signal.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Thu May 25, 2017 7:50 am

4K. wrote:they don't fall the person spawning
'fall' is not a transitive verb.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 7:52 am

[You must be registered and logged in to see this link.] wrote:
4K. wrote:they don't fall the person spawning
'fall' is not a transitive verb.

I know, but for VCMP this type of English is often used.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 7:59 am

4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage.. IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20% something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Thu May 25, 2017 8:08 am

[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 8:15 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP is not a spawnkill ...right
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ZeRo^ on Thu May 25, 2017 8:50 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 9:20 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 9:51 am

4K. wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 10:02 am

At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 10:06 am

[You must be registered and logged in to see this link.] wrote:
4K. wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k  when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..

Only when weps make someone fall then spawnkill is possible.

[You must be registered and logged in to see this link.] wrote:At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

No, he only warns you so you're careful, he can't kick or temp ban you for this.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 10:10 am

Hmmm it's ok then..

I saw many players got reports , and temporary bans for the Same reason.. so that's why I want you to clearity that.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 10:13 am

[You must be registered and logged in to see this link.] wrote:Hmmm it's ok then..

I saw many players got reports , and temporary bans for the Same reason.. so that's why I want you to clearity that.

Na mate, that warn is only to help you be careful to not spawnkill so you don't face further punishments.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 10:16 am

Ahh!!
Thanks mate..
For sorting out the problem..
As it's maze topic, so if he sorted out then u can tagged this topic as solved.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 12:12 pm

4K. wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k  when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..

Only when weps make someone fall then spawnkill is possible.

[You must be registered and logged in to see this link.] wrote:At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

No, he only warns you so you're careful, he can't kick or temp ban you for this.


4k as you said if someone doesnot fall at spawnloc with any wep soo this isn't counted in spawnkill hmm...right
then why signal warned me where he can't evven fall with that gernade ...
here a proof in which signal warned me uselessly idk why he slap/warn me...
link: [You must be registered and logged in to see this link.]
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Thunder_Bird on Thu May 25, 2017 1:02 pm

@CRYSTALbLUE
You pls B*tch no talk in this topic coz you already warned for spawnkilling at prop47 ;v you have flykill hax <3 I recommend you to shuts op
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 2:08 pm

MAZE why don't you understand? Spawnkill is when you kill someone without giving him chance to spawn. When you throw grenades it some times makes the person spawning fall and when he falls most people can't resist of killing and this why Signal warned so you're careful.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Thunder_Bird on Thu May 25, 2017 2:09 pm

4K. wrote:MAZE why don't you understand? Spawnkill is when you kill someone without giving him chance to spawn. When you throw grenades it some times makes the person spawning fall and when he falls most people can't resist of killing and this why Signal warned so you're careful.
You pls go get a cookie Very Happy
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 2:35 pm

Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 2:56 pm

[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Desi on Thu May 25, 2017 3:04 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 3:09 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
Get a side please...
Or are u blind ain't you see that prrofs I mentioned..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Desi on Thu May 25, 2017 3:19 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
Get a side please...
Or are u blind ain't you see that prrofs I mentioned..
[size=32]You are lagger its not his fault guys like you have to type /prop 100 again and again coz u cant spawn in first attempt and bcoz of this  you dont get spawn protection in 2nd or 3 rd atempt and  provide proof that he warns you for spawn killing ? And  you didnt do any spawn kill idiot [/size]
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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 4:03 pm

Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 5:05 pm

[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 6:03 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 6:43 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 8:37 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 9:02 pm

4K. wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

I think he didn't understand anything.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Thu May 25, 2017 9:04 pm

[You must be registered and logged in to see this link.] wrote:
4K. wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

I think he didn't understand anything.

Exactly what I meant xddd

Please go easy on the English with such people. Razz
And when our English professor starts the lecture...

[You must be registered and logged in to see this link.] wrote:Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Fri May 26, 2017 9:15 am

Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Fri May 26, 2017 9:22 am

[You must be registered and logged in to see this link.] wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Fri May 26, 2017 9:38 am

4K. wrote:
[You must be registered and logged in to see this link.] wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.
Try to understand you are making fun of me here..and sorry for my bad words as I got angry sorry for that..
And plzz lock this topic..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ЧК. on Fri May 26, 2017 9:41 am

[You must be registered and logged in to see this link.] wrote:
4K. wrote:
[You must be registered and logged in to see this link.] wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.
Try to understand you are making fun of me here..and sorry for my bad words as I got angry sorry for that..
And plzz lock this topic..

Mate, I always talk nicely, but when someone insults my credibility then I can't handle it because I've given the most dedication and effort I can in my duty. I hope you've understood all the informations admins have given.

Locked.

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Re: [Solved] Let's clear that spawnkilling issue..

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