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September 2017 Update - Patch 4.0 estimated release date, plans after that and halloween

Sun Sep 17, 2017 11:49 pm by Chuck Norris

Patch 4.0
I feel like I have to set a release date for myself and that release date will be between the 30th and 7th of october. I have really tried my best to just script a whole bunch of things for patch 4.0 which will hopefully make it worthy of it's x.0 name, just like patch 3.0 was. This is probably the first patch ever where I have scripted something for everyone. If you remember that topic I made where you guys voted for 9 things. I feel like I gave at least something in all categories. I truly gave it all for at least the things you guys gave the most vote to. I don't Think anyone will say: that I didn't give you lots of custom content for example.

More content will come in the future after patch 4.0 and I really hope you'll all be happy with patch 4.0 when it comes out.


Status of where I am: I have this weekend organized my last todo list and some testing that needs to be done. Next weekend I will work like hell to get it all done or at least as much as I can so it …

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Comments: 25

Angel back to the university - Scripting update

Thu Aug 24, 2017 11:12 am by VK.Angel.OfDeath

Hey guys. I've been scripting for everyday since the beginning of june, because I have had summer vacation from my studying. Next week (so after this sunday) I will not be able to script for the server everyday. I will only script on saturday/sunday.

I would say I got 25 % left to script for (my stuff) in patch 4.0 and that I could probably script some suggestions as well. Patch 4.0 is hard, because it has to add a lot of things since it's a big milestone, after this patch is released I can go back to scripting normal patches again.

From about next week and forward I will only be scripting 2 days a week (sunday and saturday). I got an exam today so I won't be scripting today (yes I know I am posting this on an exam day, but I really have nothing else to do Before it starts xD). Tomorrow on friday to sunday I will try to script as much as possible.

as I said Before I hope patch 4.0 is released in september and after that I am most likely going to focus on …

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Comments: 25

August Updates 2 - I made my decision about the next patch + Information revealed.

Tue Aug 15, 2017 3:15 pm by Chuck Norris

Before you reply: If you are not happy with anything in this post you are free to provide criticism, but please note two things:

1. Read the Community Manager vs Community section properly and try to address it when you post a reply.

2. Do not make threats to you will leave or insults to me. I am under a lot of preasure and as a leader I have to make tough decisions I can't save everyone and I can't please everyone. If you say stuff like that I will immediately throw your opinion away and cut ties with you in anyway.

This post is going to be tough on me and It might be last post in the staff depending on how you guys handle these two recommendations. (Even if that is the case I will still script for the server of course)

The Community vs the Community manager
As the Community manager and the scripter I represent the vision this server has and I respresent every single person who has ever joined the server. The vision I have is very specific and too long to be brought up in …

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Comments: 33

August Updates - Patch 3.7/4.0 & 3.6.2 Sliding??? Information and please read.

Mon Jul 31, 2017 2:00 pm by Chuck Norris

Sliding won't work in rel004 apparently.
According to some people sliding doesn't work in rel004, that would mean that updating to this version would probably upset a lot of people. I want to hear from you guys, are you okay with this?


Patch 3.6.2
I am Little confused whether or not I should release patch 3.6.2 or release it together with patch 3.7, to make that patch even bigger. I Think people will be upset that patch 3.6.2 mostly contains improvements and bug fixes, (apart from maybe 4 minor things). What do you guys Think I should do?

Patch 3.7 or 4.0
Same thing here, I can do things with patch 3.7 that would go great with 4.0 and actually change the server a Little. So I am not sure if I should release it as patch 4.0 or 3.7.

Comments: 25

May Update - Patch 3.6 and just talking.

Sun May 21, 2017 8:24 pm by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

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Comments: 26

Server Updates April - Patch 3.5.4 and 3.6 + The future.

Sun Apr 09, 2017 2:54 pm by VK.Angel.OfDeath

Patch 3.5.4
Patch 3.5.4 will come next weekend. I will include the bug fixes for the racing system and a few other improvements. I was planning on releasing it this weekend, but If I am going to make a new patch at least need to give you guys something, so I will delay it for the next weekend so I can give you a few skins/vehicles as well. Hopefully this is okay by krlozz or anyone else who is having trouble unlocking things from the race system.

Patch 3.6
Patch 3.6 will come out by the end of april or by latest the first week of may. It will include updates to the property system that I came up with by Studying lancer's work and just by thinking about DMers. It will also include more races set in: Custom properties, that's right. It will also include some exciting event stuff and more. Note I have already scripted about 40-50 % of patch 3.6 while I was doing the other patches for you, ain't that some multitasking shit right Razz.

The future
As you guys know the summer is coming up …

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Comments: 19

[Updated] March monthly update - Turbo Glitch, New small patch coming this weekend.

Sat Mar 04, 2017 2:54 pm by Chuck Norris

The only way.
Guys I don't want to punish anyone that hasn't done anything. My system for the turbo glitching has one negative and stupid side effect! If you hold shift and then press num6, VC-MP doesn't know that you press num6. It's only freaking shift as well! This means that there is still a way to do the turbo glitch. So angel why can't you create a system for it? Well that would mean that anyone who holds shift or presses shift after they enter first person view would also get caught by the system if I were to prevent people from turbo glitching. So basically there are only two solutions to this.

1. FPV ban, anyone caught abusing the turbo glitch will not be FPV banned which means that you can't use the FPV mode on the server. An alternative would be add number 2 for players who are only FPV banned.

2. If I freeze the player for 100 ms  (which is about a 10th of a sec) after exiting first person view the glitch will be impossible to do. The thing about this is that it will …

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Comments: 30

February updates - Bad news + Patch 3.5 out next weekend + Talking about the future again.

Sat Feb 04, 2017 1:50 pm by VK.Angel.OfDeath

Bad news
I've only got a few hours to script each week and unfortunately I have wasted a lot of it on NPCs. I honestly don't have motivation to finish the NPC script, because I want to add so much and have so little time. That means that there will be Little new content for you guys to do. It will mostly just be improvements, there won't be any new minigames, jobs or custom content (custom content doesn't take long to add so I'll probably just do it like 1-2 weeks after patch 3.5). That's definitely a Disappointment to me. Even though I made a lot of improvements you guys been asking for, not adding something big in a patch makes me disappointed. I know most of you guys are just going to do DMing and will probably appreciate the improvements more the new content, but that's how I feel about it at least.

What's important now is that the bugs get fixed and I give the improvements to you guys.


Patch 3.5
I am going to push for patch 3.5 to get out this weekend. My plans today …

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Comments: 39

January updates - Talking about new patches

Mon Jan 16, 2017 5:32 pm by VK.Angel.OfDeath

Why there is no release date for the patch at the moment.

1. Not sure if I've made one recently. Well about 3.5, I don't want to release patch 3.5 until it adds something unique to the game. I am working on NPCs. The code for the NPCs is very old and not written very well, but the thing about it is that the code is smart & runs very well, which constantly puts me in a position should I just re-write the code or continue working on it. It kinda gives me a lot of stress because I can't decide what to do.

2. Including that I have to do a lot of testing. I've re-scripted the custom property system so that the build system can be used for other things as well that will come in the future. For you guys the custom property system will be exactly the same, but code wise it's changed a little, which means I have to do some bug tests.

3. NPCs also have to be bug tested.

4. Last weekend was lost to me due to the fact that someone decided it was a good idea to have an exam on a saturday... …

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Comments: 12


[Solved] Let's clear that spawnkilling issue..

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[Solved] Let's clear that spawnkilling issue..

Post by MAZE on Wed May 24, 2017 10:44 pm

guys as u know that Signal always warned us (Killer frost,Hunter,gangstar and me) to stop throwing molo and gernades at spawnloc but what i saw signal as himself throwing molo at spawnloc wtf..
so now we have to clear that issue why signal throw molo at spawnloc which is neraly know as spawnkilling and if we told signal that why u are doing spawnkilling soo signal aren't regreat his mistake...Or if we throw molo or gernades signal directly warned us ... BRUhh
Few days ago me and Signal were fighting in prop 100 when signal throw molo at spawnloc i got fire and my health decreases to 20%....But later events when i throw gernade at spawnloc his health also decreses to 20%  so this both are spawnkill hmm right... then why signal slapped/warnned me to not doing spawnkill instead he also so spawnkill...
here some proofs as a evidence.....

SIgnal spawnkill : [You must be registered and logged in to see this link.]
screenshot of slap/warn : [You must be registered and logged in to see this link.]  

i alsoo have a video in which i throw gernade at spawnloc for checking signal attitude of spawnkill and also there is a warning /slapping that signal gave me....
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Wed May 24, 2017 11:22 pm

Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Wed May 24, 2017 11:51 pm

Lancer_Blaze wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Wed May 24, 2017 11:55 pm

EK.CrystalBlue wrote:
Lancer_Blaze wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.
If throwing gernade at spawnloc is not spawnkill then Why sIgnaL warn/slap us hmm where I can't even kill signal with that gernade
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Dark_Abdo on Thu May 25, 2017 12:19 am

MAZE wrote:
EK.CrystalBlue wrote:
Lancer_Blaze wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.
If throwing gernade at spawnloc is not spawnkill then Why sIgnaL warn/slap us hmm where I can't even kill signal with that gernade
when you throw granades at the spawnloc and the player who has just spawned got killed so this is spawnkill anyways the video that you have posted doesn't show any spawnkilling.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 1:44 am

First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by =SdS=KrlozZ... on Thu May 25, 2017 4:47 am

Nab 4k u cant know that signal is thinking or doing.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 5:25 am

EK.CrystalBlue wrote:For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.

You can throw as much as grenades you want, but you will be in trouble if it end up as spawnkill.

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Rave now!
VK.Duke wrote:May be due to that video recorder your ping was spiking.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 11:46 am

=SdS=KrlozZ... wrote:Nab 4k u cant know that signal is thinking or doing.

I know because I am Signal.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Thu May 25, 2017 11:50 am

4K. wrote:they don't fall the person spawning
'fall' is not a transitive verb.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 11:52 am

EK.CrystalBlue wrote:
4K. wrote:they don't fall the person spawning
'fall' is not a transitive verb.

I know, but for VCMP this type of English is often used.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 11:59 am

4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage.. IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20% something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Thu May 25, 2017 12:08 pm

MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 12:15 pm

EK.CrystalBlue wrote:
MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP is not a spawnkill ...right
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Re: [Solved] Let's clear that spawnkilling issue..

Post by ZeRo^ on Thu May 25, 2017 12:50 pm

MAZE wrote:
EK.CrystalBlue wrote:
MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 1:20 pm

MAZE wrote:
EK.CrystalBlue wrote:
MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 1:51 pm

4K. wrote:
MAZE wrote:
EK.CrystalBlue wrote:
MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 2:02 pm

At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 2:06 pm

MAZE wrote:
4K. wrote:
MAZE wrote:
EK.CrystalBlue wrote:
MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k  when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..

Only when weps make someone fall then spawnkill is possible.

Lancer_Blaze wrote:At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

No, he only warns you so you're careful, he can't kick or temp ban you for this.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 2:10 pm

Hmmm it's ok then..

I saw many players got reports , and temporary bans for the Same reason.. so that's why I want you to clearity that.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 2:13 pm

Lancer_Blaze wrote:Hmmm it's ok then..

I saw many players got reports , and temporary bans for the Same reason.. so that's why I want you to clearity that.

Na mate, that warn is only to help you be careful to not spawnkill so you don't face further punishments.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 2:16 pm

Ahh!!
Thanks mate..
For sorting out the problem..
As it's maze topic, so if he sorted out then u can tagged this topic as solved.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 4:12 pm

4K. wrote:
MAZE wrote:
4K. wrote:
MAZE wrote:
EK.CrystalBlue wrote:
MAZE wrote:
4K. wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k  when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..

Only when weps make someone fall then spawnkill is possible.

Lancer_Blaze wrote:At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

No, he only warns you so you're careful, he can't kick or temp ban you for this.


4k as you said if someone doesnot fall at spawnloc with any wep soo this isn't counted in spawnkill hmm...right
then why signal warned me where he can't evven fall with that gernade ...
here a proof in which signal warned me uselessly idk why he slap/warn me...
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Thunder_Bird on Thu May 25, 2017 5:02 pm

@CRYSTALbLUE
You pls B*tch no talk in this topic coz you already warned for spawnkilling at prop47 ;v you have flykill hax <3 I recommend you to shuts op
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 6:08 pm

MAZE why don't you understand? Spawnkill is when you kill someone without giving him chance to spawn. When you throw grenades it some times makes the person spawning fall and when he falls most people can't resist of killing and this why Signal warned so you're careful.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Thunder_Bird on Thu May 25, 2017 6:09 pm

4K. wrote:MAZE why don't you understand? Spawnkill is when you kill someone without giving him chance to spawn. When you throw grenades it some times makes the person spawning fall and when he falls most people can't resist of killing and this why Signal warned so you're careful.
You pls go get a cookie Very Happy
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 6:35 pm

Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 6:56 pm

Lancer_Blaze wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Desi on Thu May 25, 2017 7:04 pm

MAZE wrote:
Lancer_Blaze wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 7:09 pm

Desi wrote:
MAZE wrote:
Lancer_Blaze wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
Get a side please...
Or are u blind ain't you see that prrofs I mentioned..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Desi on Thu May 25, 2017 7:19 pm

MAZE wrote:
Desi wrote:
MAZE wrote:
Lancer_Blaze wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
Get a side please...
Or are u blind ain't you see that prrofs I mentioned..
[size=32]You are lagger its not his fault guys like you have to type /prop 100 again and again coz u cant spawn in first attempt and bcoz of this  you dont get spawn protection in 2nd or 3 rd atempt and  provide proof that he warns you for spawn killing ? And  you didnt do any spawn kill idiot [/size]
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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 8:03 pm

Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 9:05 pm

SiGNaL wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 10:03 pm

MAZE wrote:
SiGNaL wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.

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VK.Duke wrote:May be due to that video recorder your ping was spiking.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 10:43 pm

SiGNaL wrote:
MAZE wrote:
SiGNaL wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Fri May 26, 2017 12:37 am

MAZE wrote:
SiGNaL wrote:
MAZE wrote:
SiGNaL wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Fri May 26, 2017 1:02 am

4K. wrote:
MAZE wrote:
SiGNaL wrote:
MAZE wrote:
SiGNaL wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

I think he didn't understand anything.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Fri May 26, 2017 1:04 am

SiGNaL wrote:
4K. wrote:
MAZE wrote:
SiGNaL wrote:
MAZE wrote:
SiGNaL wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

I think he didn't understand anything.

Exactly what I meant xddd

Please go easy on the English with such people. Razz
And when our English professor starts the lecture...

EK.CrystalBlue wrote:Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Fri May 26, 2017 1:15 pm

Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Fri May 26, 2017 1:22 pm

MAZE wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Fri May 26, 2017 1:38 pm

4K. wrote:
MAZE wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.
Try to understand you are making fun of me here..and sorry for my bad words as I got angry sorry for that..
And plzz lock this topic..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Fri May 26, 2017 1:41 pm

MAZE wrote:
4K. wrote:
MAZE wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.
Try to understand you are making fun of me here..and sorry for my bad words as I got angry sorry for that..
And plzz lock this topic..

Mate, I always talk nicely, but when someone insults my credibility then I can't handle it because I've given the most dedication and effort I can in my duty. I hope you've understood all the informations admins have given.

Locked.

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