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July updates - Patch 3.6.1, questions and the future

Sun Jul 09, 2017 12:40 pm by Chuck Norris

Hey guys just wanted to give you my updates.

Patch 3.6.1
I've made a few content updates for this one, but mostly it is bug fixes and the anti hack system. I have improved the old anti hack system making it harder to be detected if you're not hacking. For example if you are on a vehicle and shooting, and stuff like that, you don't get detected. I've also added prevention for some other hacks that might make playing on the server less fun for the hackers. I can't promise that all types of hacks will be prevented, but the more add I to the system the less hacks work, eventually most of them should be prevented. But it is up to samir ullah, if he can find a way to get around my detections. If he does I'll just keep adding more detections.

There is also some other things that will be added that was missing in patch 3.6, but none of you have noticed it yet and hopefully you will not notice it Before I release patch 3.6.1. When will it be released? I've tested the anti hack system …

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Comments: 36

May Update - Patch 3.6 and just talking.

Sun May 21, 2017 4:24 pm by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

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Comments: 26

Server Updates April - Patch 3.5.4 and 3.6 + The future.

Sun Apr 09, 2017 10:54 am by VK.Angel.OfDeath

Patch 3.5.4
Patch 3.5.4 will come next weekend. I will include the bug fixes for the racing system and a few other improvements. I was planning on releasing it this weekend, but If I am going to make a new patch at least need to give you guys something, so I will delay it for the next weekend so I can give you a few skins/vehicles as well. Hopefully this is okay by krlozz or anyone else who is having trouble unlocking things from the race system.

Patch 3.6
Patch 3.6 will come out by the end of april or by latest the first week of may. It will include updates to the property system that I came up with by Studying lancer's work and just by thinking about DMers. It will also include more races set in: Custom properties, that's right. It will also include some exciting event stuff and more. Note I have already scripted about 40-50 % of patch 3.6 while I was doing the other patches for you, ain't that some multitasking shit right Razz.

The future
As you guys know the summer is coming up …

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Comments: 19

[Updated] March monthly update - Turbo Glitch, New small patch coming this weekend.

Sat Mar 04, 2017 10:54 am by Chuck Norris

The only way.
Guys I don't want to punish anyone that hasn't done anything. My system for the turbo glitching has one negative and stupid side effect! If you hold shift and then press num6, VC-MP doesn't know that you press num6. It's only freaking shift as well! This means that there is still a way to do the turbo glitch. So angel why can't you create a system for it? Well that would mean that anyone who holds shift or presses shift after they enter first person view would also get caught by the system if I were to prevent people from turbo glitching. So basically there are only two solutions to this.

1. FPV ban, anyone caught abusing the turbo glitch will not be FPV banned which means that you can't use the FPV mode on the server. An alternative would be add number 2 for players who are only FPV banned.

2. If I freeze the player for 100 ms  (which is about a 10th of a sec) after exiting first person view the glitch will be impossible to do. The thing about this is that it will …

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Comments: 30

February updates - Bad news + Patch 3.5 out next weekend + Talking about the future again.

Sat Feb 04, 2017 9:50 am by VK.Angel.OfDeath

Bad news
I've only got a few hours to script each week and unfortunately I have wasted a lot of it on NPCs. I honestly don't have motivation to finish the NPC script, because I want to add so much and have so little time. That means that there will be Little new content for you guys to do. It will mostly just be improvements, there won't be any new minigames, jobs or custom content (custom content doesn't take long to add so I'll probably just do it like 1-2 weeks after patch 3.5). That's definitely a Disappointment to me. Even though I made a lot of improvements you guys been asking for, not adding something big in a patch makes me disappointed. I know most of you guys are just going to do DMing and will probably appreciate the improvements more the new content, but that's how I feel about it at least.

What's important now is that the bugs get fixed and I give the improvements to you guys.


Patch 3.5
I am going to push for patch 3.5 to get out this weekend. My plans today …

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Comments: 39

January updates - Talking about new patches

Mon Jan 16, 2017 1:32 pm by VK.Angel.OfDeath

Why there is no release date for the patch at the moment.

1. Not sure if I've made one recently. Well about 3.5, I don't want to release patch 3.5 until it adds something unique to the game. I am working on NPCs. The code for the NPCs is very old and not written very well, but the thing about it is that the code is smart & runs very well, which constantly puts me in a position should I just re-write the code or continue working on it. It kinda gives me a lot of stress because I can't decide what to do.

2. Including that I have to do a lot of testing. I've re-scripted the custom property system so that the build system can be used for other things as well that will come in the future. For you guys the custom property system will be exactly the same, but code wise it's changed a little, which means I have to do some bug tests.

3. NPCs also have to be bug tested.

4. Last weekend was lost to me due to the fact that someone decided it was a good idea to have an exam on a saturday... …

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Comments: 12

Topic(s) Of the Month, (July & August 2016)

Wed Nov 09, 2016 9:27 pm by =KF=Thunder^

Note for this month:Hello Guys, I hereby, Sincerely Apologise towards all of you for being so late with this topic, I intended to post it much earlier than this but I was really busy with other stuff such as studies etc.. also, my laziness got the better of me Razz Therefore, I apologise once again!

Previous Topics of the Month-
http://vkserver.big-forum.net/t4474-topics-of-the-month-may-june-2016, (Just incase you missed them),


Important/must read/must reply topic's
- http://vkserver.big-forum.net/t3201-every-admin-reply-schedule-when-you-play

Decision topic
- No decision topic(s) this month.

News topic


Community updates


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Comments: 21

Topic(s) Of the Month, (May & June 2016)

Sun Oct 02, 2016 4:52 pm by =KF=Thunder^

Note for this month:Hello Guys, I hereby, Sincerely Apologise towards all of you for being so late with this topic, I intended to post it much earlier than this but I was really busy with other stuff such as studies etc.. also, my laziness got the better of me Razz Therefore, I apologise once again!

Previous Topics of the Month-
http://vkserver.big-forum.net/t4005-topics-of-the-month-march-april-2016, (Just incase you missed them),


Important/must read/must reply topic's
- http://vkserver.big-forum.net/t3201-every-admin-reply-schedule-when-you-play

Decision topic
- No decision topic(s) this month.

News topic


Community updates


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Comments: 35

November 2016 Updates - When patch 3.4 will be released + Future updates.

Sun Oct 30, 2016 10:28 am by VK.Angel.OfDeath

Patch 3.4
Patch 3.4 needs a lot of testing and too be honest I have been very lazy testing it. Testing is the worst part for me and this is a thing that requires so much testing. I won't make an official release date, but I feel like I am getting Close to finishing testing it. I will probably release it next weekend, but it might take more than that.

The future updates
I am frankly tired of making big systems that can mess up so many things without proper testing, that I am probably from the Point forward only going to focus on improving, fixing and adding minor things. I have said that many times, but now it seems like that's how it's going to be. I have scripted this server for a very long time and I think we can't really ask for more big things that needs to be added. We can Always add new systems, but for the future I am going to focus on adding minor things instead. Which means that patch 4.x will just have to wait. I will start on it when I feel like it.

Maybe Crystal can help …

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Comments: 13


[Solved] Let's clear that spawnkilling issue..

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[Solved] Let's clear that spawnkilling issue..

Post by MAZE on Wed May 24, 2017 6:44 pm

guys as u know that Signal always warned us (Killer frost,Hunter,gangstar and me) to stop throwing molo and gernades at spawnloc but what i saw signal as himself throwing molo at spawnloc wtf..
so now we have to clear that issue why signal throw molo at spawnloc which is neraly know as spawnkilling and if we told signal that why u are doing spawnkilling soo signal aren't regreat his mistake...Or if we throw molo or gernades signal directly warned us ... BRUhh
Few days ago me and Signal were fighting in prop 100 when signal throw molo at spawnloc i got fire and my health decreases to 20%....But later events when i throw gernade at spawnloc his health also decreses to 20%  so this both are spawnkill hmm right... then why signal slapped/warnned me to not doing spawnkill instead he also so spawnkill...
here some proofs as a evidence.....

SIgnal spawnkill : [You must be registered and logged in to see this link.]
screenshot of slap/warn : [You must be registered and logged in to see this link.]  

i alsoo have a video in which i throw gernade at spawnloc for checking signal attitude of spawnkill and also there is a warning /slapping that signal gave me....
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Wed May 24, 2017 7:22 pm

Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Wed May 24, 2017 7:51 pm

[You must be registered and logged in to see this link.] wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Wed May 24, 2017 7:55 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.
If throwing gernade at spawnloc is not spawnkill then Why sIgnaL warn/slap us hmm where I can't even kill signal with that gernade
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Dark_Abdo on Wed May 24, 2017 8:19 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Yaa that's right..
I also saw him many times doing some with players.
And there is earliest denied report by Crystal blue, in which it is clear that hunter also warned by signal for throwing grenades at spawnlocs.

[You must be registered and logged in to see this link.]

It already happened with me once..
And,
Important thing is:
I saw him many times doing rocket launcher attack or throwing moltoves at cops skin spawn place..  but he never accepts his mistake. While I told him many times to don't throw while I spawn in duel .

I just want you guyss to sort the problem of spawnkilling,
So signal stop warning us or stop doing spawnkilling...

After reading some previous posts by angel , it is clear that spawnkilling can't be done is this server by any method except heli cannon..

So, plss stop giving us warnings and slaps for spawnkilling if we are not doing it with heli cannons.
For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.
If throwing gernade at spawnloc is not spawnkill then Why sIgnaL warn/slap us hmm where I can't even kill signal with that gernade
when you throw granades at the spawnloc and the player who has just spawned got killed so this is spawnkill anyways the video that you have posted doesn't show any spawnkilling.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Wed May 24, 2017 9:44 pm

First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by =SdS=KrlozZ... on Thu May 25, 2017 12:47 am

Nab 4k u cant know that signal is thinking or doing.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 1:25 am

[You must be registered and logged in to see this link.] wrote:For the sake of a clarification, throwing grenades at spawn locations is not considered spawn killing. Killing someone with those grenades you threw, however, will land you in trouble.

You can throw as much as grenades you want, but you will be in trouble if it end up as spawnkill.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 7:46 am

[You must be registered and logged in to see this link.] wrote:Nab 4k u cant know that signal is thinking or doing.

I know because I am Signal.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Thu May 25, 2017 7:50 am

[You must be registered and logged in to see this link.] wrote:they don't fall the person spawning
'fall' is not a transitive verb.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 7:52 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:they don't fall the person spawning
'fall' is not a transitive verb.

I know, but for VCMP this type of English is often used.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 7:59 am

[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage.. IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20% something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
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Re: [Solved] Let's clear that spawnkilling issue..

Post by EK.CrystalBlue on Thu May 25, 2017 8:08 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 8:15 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP is not a spawnkill ...right
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Zero^ on Thu May 25, 2017 8:50 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 9:20 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 9:51 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 10:02 am

At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 10:06 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k  when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..

Only when weps make someone fall then spawnkill is possible.

[You must be registered and logged in to see this link.] wrote:At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

No, he only warns you so you're careful, he can't kick or temp ban you for this.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 10:10 am

Hmmm it's ok then..

I saw many players got reports , and temporary bans for the Same reason.. so that's why I want you to clearity that.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 10:13 am

[You must be registered and logged in to see this link.] wrote:Hmmm it's ok then..

I saw many players got reports , and temporary bans for the Same reason.. so that's why I want you to clearity that.

Na mate, that warn is only to help you be careful to not spawnkill so you don't face further punishments.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 10:16 am

Ahh!!
Thanks mate..
For sorting out the problem..
As it's maze topic, so if he sorted out then u can tagged this topic as solved.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 12:12 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:First of all you can throw grenades or molotovs at spawn all you want, but admins warn players for throwing grenades at spawn so they don't make a spawnkill. This is because grenades make you fall immediately so when someone spawns and you throw a grenade on him and he falls and then you kill him before he gets up then it's a spawnkill. And molotovs are not dangerous at all because they don't fall the person spawning and he has Spawn Protection so doesn't lose HP from molotovs and doesn't fall so can run away. Signal is only helping you to not make a spawnkill by mistake, but if you know you are careful then you can tell Signal to not worry as you are careful, but remember if you do make a spawnkill you will be punished without any excuses.

I hope I've made the point clear.
what 4k...xd your own admins (signal) throq gernades and molo at spawn..and about the word FALL lol...
4k tell me something if we throw gernade at spawnloc and a person fall and a player got easily died...right
But if a person is't fall and got damage..  IS this spawnkill ??? tell me
and about spwnkill with molo and gernade has same issues..when we throw molo our health decreases to 35 or 20...
and when we throw gernade the hp also decreases to 20%   something like the both are same spawnkilling ...is't ??
and i signal was helping then why he warn/slap me ...
Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

Sir soo you are talking about...that lowering someone HP  is not a spawnkill ...right

It's called spawn'killing', not spawn'injuring'.

Also it is not possible to spawnkill without using the weapons stubby/spaz/shotgun, rocket launchers, and gre nades (not molotovs).

Signal just warned you to be careful, nothing more.
Na, 4k  when signal throw molo at spawnloc my hp decreses omg try to understand..and then he kill me so this is spawnkilling ...

Next I have a video where I throw gernade at spawnloc signal Hp alsoo decreases buthe isn't fall then I killed him..so in both conditions there Is a spawnkill ??
And spawn kill is spawn kill whether spawnkill with molo & gernade so both are same..

Only when weps make someone fall then spawnkill is possible.

[You must be registered and logged in to see this link.] wrote:At last we want same for all. As it is normal player or staff member.
If we do this we get warn or slap, and then we can't do this again bcoz warn means next time kick or teamporary ban. Right?
And,
If staff member ( Signal ) do this , then nothing to them, no slaps , no warns no demotions and no kick.

I want to u to clear that. I hope maze also want this.

No, he only warns you so you're careful, he can't kick or temp ban you for this.


4k as you said if someone doesnot fall at spawnloc with any wep soo this isn't counted in spawnkill hmm...right
then why signal warned me where he can't evven fall with that gernade ...
here a proof in which signal warned me uselessly idk why he slap/warn me...
link: [You must be registered and logged in to see this link.]
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Thunder_Bird on Thu May 25, 2017 1:02 pm

@CRYSTALbLUE
You pls B*tch no talk in this topic coz you already warned for spawnkilling at prop47 ;v you have flykill hax <3 I recommend you to shuts op
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 2:08 pm

MAZE why don't you understand? Spawnkill is when you kill someone without giving him chance to spawn. When you throw grenades it some times makes the person spawning fall and when he falls most people can't resist of killing and this why Signal warned so you're careful.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by Thunder_Bird on Thu May 25, 2017 2:09 pm

[You must be registered and logged in to see this link.] wrote:MAZE why don't you understand? Spawnkill is when you kill someone without giving him chance to spawn. When you throw grenades it some times makes the person spawning fall and when he falls most people can't resist of killing and this why Signal warned so you're careful.
You pls go get a cookie Very Happy
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Lancer_Blaze on Thu May 25, 2017 2:35 pm

Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 2:56 pm

[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Desi on Thu May 25, 2017 3:04 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 3:09 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
Get a side please...
Or are u blind ain't you see that prrofs I mentioned..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by Desi on Thu May 25, 2017 3:19 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Maze just wants to say that why he always got warn/slap by signal ... Without any spawnkilling.
And 4K wants to say that signal was warned player for them to be carefull.

And maze is already carefull about this..
So he wants no more warns.
Right lancer and that's why I post that topic..Signal warn/slap me every time..where I can't even do spawnkill or I just post that topic to teach signal a lesson he do spawnkill himself soo its not a big deal..or if we do spawnkill there is direct WARN/SLAP ...now I've to clear that issue..
Signal now tell me why do you warn us insted you do spawnkill too...
Now I'm telling you stop warning/slapping us...

I've post that topic in General disscussion coz I don't want you to warn, demoted, or anyother thing else...
I can post that topic in Admins report too but I can't coz I know its not a big deal..so plzz now stop warning us..
How can u say that he never did spawn kill maybe someone got spawn killed bcoz of his grenades  thats why signal warned him , or maybe bcoz of his grenades someone else spawn kill the person who spawns.

And maze provide proofs stop blaming  , there is diffrence between mol and grenade cant you understand.
Get a side please...
Or are u blind ain't you see that prrofs I mentioned..
[size=32]You are lagger its not his fault guys like you have to type /prop 100 again and again coz u cant spawn in first attempt and bcoz of this  you dont get spawn protection in 2nd or 3 rd atempt and  provide proof that he warns you for spawn killing ? And  you didnt do any spawn kill idiot [/size]
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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 4:03 pm

Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 5:05 pm

[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 6:03 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Thu May 25, 2017 6:43 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 8:37 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by SiGNaL on Thu May 25, 2017 9:02 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

I think he didn't understand anything.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Thu May 25, 2017 9:04 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Kindly post an admin report in the right section so that we can continue this convo based on any proof that you are gonna provide since I don't like to write so much in this section especially an argument when your talks are more than the evidence or I simply don't want to waste time on your drama.
Then why you are Admin...
If u think this is drama..Get off man its your mistake now admit it..

I still do not see any mistake from my side, you guys are too weird to make such posts when admins try to save you from being getting punished and too immature to take this serious (as what I could make out by watching things from your perspective) and its obvious that you have nothing else to do but fight here for wasting everyone's prime time, If I've warned you then it was for your mistake, to learn so that you'll not repeat next time and that would save your ass in future from being getting in major trouble, not to start any drama over here.Fix your inability to admit mistakes, instead of blaming me for eliciting it.
If you still think I have done something wrong, then feel free to leave a report in an appropriate section which would be nice for me and rest of all staffs who'd have rights to interfere.
Thank you.
Soo its mean you admit your mistake hmm..

RIP English lol.

I think he didn't understand anything.

Exactly what I meant xddd

Please go easy on the English with such people. Razz
And when our English professor starts the lecture...

[You must be registered and logged in to see this link.] wrote:Most of your questions could be answered by simply reading the spawn killing rule:

"Killing another player the first 1-5 seconds on their normal spawning position is disallowed. Anyone who breaks this rule frequently should be punished with a warning, kick, stat reset or a ban."

As you can see, it says "killing", not "injuring". This means that lowering someone's health when they spawn is not considered a contravention. However, it is easy to miss and successfully kill someone during the first 5 seconds of their spawn which is why you should avoid this regardless.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Fri May 26, 2017 9:15 am

Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Fri May 26, 2017 9:22 am

[You must be registered and logged in to see this link.] wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.

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Re: [Solved] Let's clear that spawnkilling issue..

Post by MAZE on Fri May 26, 2017 9:38 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.
Try to understand you are making fun of me here..and sorry for my bad words as I got angry sorry for that..
And plzz lock this topic..
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Re: [Solved] Let's clear that spawnkilling issue..

Post by 4K. on Fri May 26, 2017 9:41 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Dear,4k why always you defending your clanmates plzz as a seniour admin followed coincidence and stop hiding the mistakes of your clanmates...idk why angel nominate you as an admin..
You always denied the reports of Ek  in such case they done the mistake..but you denied their reports ...
Just shame on you man...@4k

I've been in the staff for 3-4 years and have fullfilled my duty with great responsibility. First an admin is trying to help you be careful and then you make a topic like this and when a senior admin is trying to help you understand you insult his credibility.

Signal next time don't warn him and let him throw all grenades he wants, but when he does a spawnkill then give him a ban and in his unban request or your admin report paste the link to this topic.

MAZE I talked to you politely and tried my best effort to help you understand, but from your comments and insulting my credibility you don't deserve help or warnings.
Try to understand you are making fun of me here..and sorry for my bad words as I got angry sorry for that..
And plzz lock this topic..

Mate, I always talk nicely, but when someone insults my credibility then I can't handle it because I've given the most dedication and effort I can in my duty. I hope you've understood all the informations admins have given.

Locked.

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