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[Updated: 2018-01-14] January 2018 Updates - Bug fix patch & future stuff

Sun Jan 07, 2018 10:41 pm by Chuck Norris

Bug fix patch
I've already released one bug fix patch for the big serious bugs, there are a few bugs that aren't that serious that people can actually get around (like the few in the treasure hunting event) got an exam tomorrow and the day after that. This weekend I haven't been scripting due to exams, but on wed I will have nothing to do until monday, so I will make up for the lost time.

I looked over my patch 4.1.1 and I made the decision that the patch is not necessary. Any bugs I fixed in it are not game breaking. You guys can still get treasure 9, this patch doesn't have any contents for the players to enjoy so I want to release it along with some content (unless you guys are highly against this). I am planning 4.2 for the end of january/mid february where there will be content.


Future
Keep suggesting stuff and I will keep working on my list, nothing big planned unfortunately, until I get a good idea. I got plenty of custom content, but could always use more so be sure to …

[ Full reading ]

Comments: 27

December News 2017 (again but kinda new) - Just talking about content like usual

Sat Dec 09, 2017 11:13 am by Chuck Norris

Long text this time. Check out 1 and 2 if you want something to reply to and checkout the rest for information

Okay first of: The guy that hacked Andri deleted my previous topic, so I am Writing this one again. It won't be a copy paste and you can see it more as a new update to what I said a few Days ago.

So the missions I am working on? The World is not really on my side and I constantly f*ck up and have to fix bugs. The testing time is a pain in the ass. It might take years Before I complete like 50 missions. So far in like 1 month I am on 2 missions and they are kinda playable. Additionally to that, it's the first two missions so they aren't really that interesting, like missions usually are in games. Once I get my first two missions finished I Think it will go faster scripting the next one. However, It will take time.

Everyone have given me many cool suggestions, but I am desparate for some job suggestions. The thing about delivering pizza vs picking up garbage is that it …

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Comments: 14

November Updates - Patch 4.1, more of my usual talks.

Sat Nov 11, 2017 2:37 pm by Chuck Norris

Patch 4.1
I won't give out a date, but I am aiming for november, this patch will include a thing for the NPCs, suggestions and one new job. That I am actually looking forward to scripting. This job is a job I actually want to do and put a lot of effort into it. I have for a very long time, not scripted certain things because I felt like I had to produce content for you guys fast. So in the future I am going to implement cool things that I want to make and at the same time give you guys what you ask for in suggestions.

In 4.2 or later patches I will start giving you guys some more custom content (skins, vehicles and stuff), right now we've had a lot and I want to do my own things and suggestions I receive.

About the state of VC-MP the server
To me VC-MP seems very quiet right now, at a time where I don't really feel as motivated as I used to. I will never stop providing content for this server, but some content that I want to create right now might take a lot of time. Which is why I …

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Comments: 22

October 2017 Update - Small update today + Discussing things like usual.

Sun Oct 22, 2017 9:31 am by Chuck Norris

Well guys I will bring out a small update tomorrow fixing a few bugs + adding a halloween theme similar to the christmas one. It won't be anything Amazing, but there will be presents and custom content for you to enjoy while joining during halloween.

There seems to be a decreasing amount of players on the server not sure if people are just getting tired of the server, VC-MP or if it's something else. I don't think it has to do with anything I am doing, so I will just continue to script like usual. What I am planning to script is nothing big, you can expect Another minigame/job for patch 4.1 to fill out the rewards I missed from patch 4.0, you can probably also expect some NPC update + maybe a test of discord. I am not sure where the server is going, I have been doing it for so many years and I have already scripted so many things that I didn't think was possible. What we have to face is that some time in the future there might not be much more I can add and I can simply …

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Comments: 20

September 2017 Update - Patch 4.0 estimated release date, plans after that and halloween

Sun Sep 17, 2017 7:49 pm by Chuck Norris

Patch 4.0
I feel like I have to set a release date for myself and that release date will be between the 30th and 7th of october. I have really tried my best to just script a whole bunch of things for patch 4.0 which will hopefully make it worthy of it's x.0 name, just like patch 3.0 was. This is probably the first patch ever where I have scripted something for everyone. If you remember that topic I made where you guys voted for 9 things. I feel like I gave at least something in all categories. I truly gave it all for at least the things you guys gave the most vote to. I don't Think anyone will say: that I didn't give you lots of custom content for example.

More content will come in the future after patch 4.0 and I really hope you'll all be happy with patch 4.0 when it comes out.


Status of where I am: I have this weekend organized my last todo list and some testing that needs to be done. Next weekend I will work like hell to get it all done or at least as much as I can so it …

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Comments: 25

Angel back to the university - Scripting update

Thu Aug 24, 2017 7:12 am by VK.Angel.OfDeath

Hey guys. I've been scripting for everyday since the beginning of june, because I have had summer vacation from my studying. Next week (so after this sunday) I will not be able to script for the server everyday. I will only script on saturday/sunday.

I would say I got 25 % left to script for (my stuff) in patch 4.0 and that I could probably script some suggestions as well. Patch 4.0 is hard, because it has to add a lot of things since it's a big milestone, after this patch is released I can go back to scripting normal patches again.

From about next week and forward I will only be scripting 2 days a week (sunday and saturday). I got an exam today so I won't be scripting today (yes I know I am posting this on an exam day, but I really have nothing else to do Before it starts xD). Tomorrow on friday to sunday I will try to script as much as possible.

as I said Before I hope patch 4.0 is released in september and after that I am most likely going to focus on …

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Comments: 25

August Updates 2 - I made my decision about the next patch + Information revealed.

Tue Aug 15, 2017 11:15 am by Chuck Norris

Before you reply: If you are not happy with anything in this post you are free to provide criticism, but please note two things:

1. Read the Community Manager vs Community section properly and try to address it when you post a reply.

2. Do not make threats to you will leave or insults to me. I am under a lot of preasure and as a leader I have to make tough decisions I can't save everyone and I can't please everyone. If you say stuff like that I will immediately throw your opinion away and cut ties with you in anyway.

This post is going to be tough on me and It might be last post in the staff depending on how you guys handle these two recommendations. (Even if that is the case I will still script for the server of course)

The Community vs the Community manager
As the Community manager and the scripter I represent the vision this server has and I respresent every single person who has ever joined the server. The vision I have is very specific and too long to be brought up in …

[ Full reading ]

Comments: 33

August Updates - Patch 3.7/4.0 & 3.6.2 Sliding??? Information and please read.

Mon Jul 31, 2017 10:00 am by Chuck Norris

Sliding won't work in rel004 apparently.
According to some people sliding doesn't work in rel004, that would mean that updating to this version would probably upset a lot of people. I want to hear from you guys, are you okay with this?


Patch 3.6.2
I am Little confused whether or not I should release patch 3.6.2 or release it together with patch 3.7, to make that patch even bigger. I Think people will be upset that patch 3.6.2 mostly contains improvements and bug fixes, (apart from maybe 4 minor things). What do you guys Think I should do?

Patch 3.7 or 4.0
Same thing here, I can do things with patch 3.7 that would go great with 4.0 and actually change the server a Little. So I am not sure if I should release it as patch 4.0 or 3.7.

Comments: 25

May Update - Patch 3.6 and just talking.

Sun May 21, 2017 4:24 pm by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

[ Full reading ]

Comments: 26


[Denied] Suggestions - Limit driveby, /nogoto on save.

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[Denied] Suggestions - Limit driveby, /nogoto on save.

Post by r4d0n_R4 on Sat Apr 29, 2017 12:18 pm

1.
What about if our player settings that always gets resetted after relogging will remain at your own config?

For example: I have /nogoto on, and after relogging it's becomes back off, what if will remain on, till you set it by youself off.

Same thing with /radaroff, /spawnwep etc...

2.
If you want to go to your teammate and he has nogoto on, you'll still can teleport to him although you're in the same team as him, but if you're in the other team and you want to teleport to the player of another team while he has nogoto on, you won't be able till' he disables it.

3.
Limit Drive-by. It's easy to get killed by drive-by and hard to kill him, until you use a OP weapon against cars. In this case, limit to 5 kills in a row of drive-by for 40 seconds and then it will be enabled again.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by MAZE on Sat Apr 29, 2017 12:21 pm

1=+1
2=-1
And 3=+1 good idea
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by Guest on Sat Apr 29, 2017 12:46 pm

+1 for all

@[MDt]Casper
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by Ɗanîeł S. on Sat Apr 29, 2017 1:07 pm

1. It's a good idea.

2. Don't know.

3. As said by angel, this is a freenom server so driveby may not recieve limits.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by Los on Sat Apr 29, 2017 1:33 pm

1= +1
2= +1
3= -1
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by Frodo_BaGGinS on Sat Apr 29, 2017 1:40 pm

+1 For the First
+1 For the Second
+1 If the Time decreases 25Sec 40secs More
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by HaseeB^ on Sat Apr 29, 2017 6:07 pm

+1 Suggestions were little Awkward but are important,

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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by HuNTeR^ on Sat Apr 29, 2017 6:13 pm

1: +1
2: +1
3: -1 driveby should be allow as it allowed now.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by DasHinG^ on Sat Apr 29, 2017 6:39 pm

+1
-1
+1
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by =SdS=KrlozZ... on Sat Apr 29, 2017 7:02 pm

1.
[You must be registered and logged in to see this link.] wrote:I've explained this multiple times. If we save /radaroff, /spawnwep and /nogoto in the database. The majority will Always have /radaroff, /spawnwep and /nogoto enabled/on. Why is that a bad thing? I've explained it many times. But let me sum it up really quickly and I hope this gets the point across. Let's start with /nogoto on. On XE back in 2012 I noticed a problem, like 75 % of the players including me always had /nogoto on. Why was that? Well it's because there is never a good enough reason to have it disabled. I never turned off my nogoto on XE, I was just (like many people) to lazy to turn it off. So why force everyone to type it everytime?

Because I personally believe that it will decrease the amount of players that have /nogoto on all the time and therefor not make the teleporting system useless. This is of course not true for everyone. I am sure people like you vito who Always want nogoto on would prefer this, but I believe there are more people who doesn't care if they have /nogoto on and only wants it enabled when they don't want to be bothered. These people are only going to turn nogoto on when they don't want to be bothered and almost never turn off /nogoto again (unless a friend wants to teleport to them or something).

I will take myself as an example. On VKs I am too lazy to turn /nogoto on most of time. I only get the motivation to turn it on when someone bothers me too much. In old XE, I Always had it on always. Why? Because I turned it on once and was too lazy to turn it off again and I had no reason to ever turn it off, because having it on is a benefit.

Do you kinda get my Point? These commands are all a benefit. If you want that benefit you have to turn on the commands everytime. If you don't need these benefits when you're playing one day, you might not wanna bother turning them on. I Believe this benefits the server, that there are more people to teleport to in general.

2. That's good idea. +1

3.
[You must be registered and logged in to see this link.] wrote:There might be some limit put on driveby'ers in the future. But it will never be disabled. You can however disable driveby in your property, that I know some of you have done.

I think everyone benefits from driveby'ers.

Noobs: They can actually kill someone that they would normally not stand a chance against.

Pros: Gives them a challenge and variety in how they fight players.

I can easily take down a driveby'er.

._.

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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by QaisAla on Sun Apr 30, 2017 7:31 am

1: -1

2: +1

3: i don't know

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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by Hari on Sun Apr 30, 2017 7:48 am

Good idea +1 for all
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by MaSoN^ on Sun Apr 30, 2017 3:26 pm

1. Good idea, +1.
2. I didn't understand what you meant.
3. As DanielS said it's a freeroam server not dm server.

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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by ZK_B on Sun Apr 30, 2017 4:04 pm

+1 for all.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

Post by VK.Angel.OfDeath on Thu Jul 20, 2017 11:52 am

Denied.

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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.

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