Latest topics
» Real storage problem [Real nerds only]
by Blood Sucker Today at 10:45 pm

» KF - Killing Force
by Zero^ Today at 10:14 pm

» Today it was fun at my prop 294.
by EK.CrystalBlue Today at 9:47 pm

» [MYSELF]TO BECOME A GOOD PLAYER
by Dark_Abdo Today at 8:50 pm

» [Solved] Stats Transfer...
by 4K. Today at 8:46 pm

» unbanME PLEASe I LIKE TO PLAY IN THIS SERVER THAN OTHER
by MAZE Today at 8:31 pm

» Gta Vice City First Person Mod
by MAZE Today at 8:28 pm

» [Accepted] Player Report - [ON]Furher
by Dark|R|aZoR^ Today at 4:51 pm

» Support - Custom Stuff IDs
by GanGsTeR^ Today at 4:44 pm

» [Scripting] Please vote for what you want.
by Frodo Today at 3:39 pm

» Admin Application - 5K.
by KF.LeO^ Today at 2:33 pm

» Admin Application - =KF=DarkSid3R
by KF.LeO^ Today at 2:32 pm

» I NEED HELP
by GanGsTeR^ Today at 1:16 pm

» Remove driveby in events
by Batch_47 Today at 12:57 pm

» Happy birthday Hari!
by Zero^ Today at 10:53 am

Top posters
MaSoN^ (5365)
 
4K. (5270)
 
=KF=Thunder^ (5089)
 
=SdS=KrlozZ... (4715)
 
VK.Angel.OfDeath (3948)
 
KAKAN (3505)
 
[EK]Arnold^ (3392)
 
Vipe[R] (3174)
 
D.E.[[V]].I.L (3164)
 
EK.CrystalBlue (3152)
 

Statistics
We have 823 registered users
The newest registered user is DeathMaster PR0

Our users have posted a total of 103280 messages in 6816 subjects
July updates - Patch 3.6.1, questions and the future

Sun Jul 09, 2017 12:40 pm by Chuck Norris

Hey guys just wanted to give you my updates.

Patch 3.6.1
I've made a few content updates for this one, but mostly it is bug fixes and the anti hack system. I have improved the old anti hack system making it harder to be detected if you're not hacking. For example if you are on a vehicle and shooting, and stuff like that, you don't get detected. I've also added prevention for some other hacks that might make playing on the server less fun for the hackers. I can't promise that all types of hacks will be prevented, but the more add I to the system the less hacks work, eventually most of them should be prevented. But it is up to samir ullah, if he can find a way to get around my detections. If he does I'll just keep adding more detections.

There is also some other things that will be added that was missing in patch 3.6, but none of you have noticed it yet and hopefully you will not notice it Before I release patch 3.6.1. When will it be released? I've tested the anti hack system …

[ Full reading ]

Comments: 36

May Update - Patch 3.6 and just talking.

Sun May 21, 2017 4:24 pm by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

[ Full reading ]

Comments: 26

Server Updates April - Patch 3.5.4 and 3.6 + The future.

Sun Apr 09, 2017 10:54 am by VK.Angel.OfDeath

Patch 3.5.4
Patch 3.5.4 will come next weekend. I will include the bug fixes for the racing system and a few other improvements. I was planning on releasing it this weekend, but If I am going to make a new patch at least need to give you guys something, so I will delay it for the next weekend so I can give you a few skins/vehicles as well. Hopefully this is okay by krlozz or anyone else who is having trouble unlocking things from the race system.

Patch 3.6
Patch 3.6 will come out by the end of april or by latest the first week of may. It will include updates to the property system that I came up with by Studying lancer's work and just by thinking about DMers. It will also include more races set in: Custom properties, that's right. It will also include some exciting event stuff and more. Note I have already scripted about 40-50 % of patch 3.6 while I was doing the other patches for you, ain't that some multitasking shit right Razz.

The future
As you guys know the summer is coming up …

[ Full reading ]

Comments: 19

[Updated] March monthly update - Turbo Glitch, New small patch coming this weekend.

Sat Mar 04, 2017 10:54 am by Chuck Norris

The only way.
Guys I don't want to punish anyone that hasn't done anything. My system for the turbo glitching has one negative and stupid side effect! If you hold shift and then press num6, VC-MP doesn't know that you press num6. It's only freaking shift as well! This means that there is still a way to do the turbo glitch. So angel why can't you create a system for it? Well that would mean that anyone who holds shift or presses shift after they enter first person view would also get caught by the system if I were to prevent people from turbo glitching. So basically there are only two solutions to this.

1. FPV ban, anyone caught abusing the turbo glitch will not be FPV banned which means that you can't use the FPV mode on the server. An alternative would be add number 2 for players who are only FPV banned.

2. If I freeze the player for 100 ms  (which is about a 10th of a sec) after exiting first person view the glitch will be impossible to do. The thing about this is that it will …

[ Full reading ]

Comments: 30

February updates - Bad news + Patch 3.5 out next weekend + Talking about the future again.

Sat Feb 04, 2017 9:50 am by VK.Angel.OfDeath

Bad news
I've only got a few hours to script each week and unfortunately I have wasted a lot of it on NPCs. I honestly don't have motivation to finish the NPC script, because I want to add so much and have so little time. That means that there will be Little new content for you guys to do. It will mostly just be improvements, there won't be any new minigames, jobs or custom content (custom content doesn't take long to add so I'll probably just do it like 1-2 weeks after patch 3.5). That's definitely a Disappointment to me. Even though I made a lot of improvements you guys been asking for, not adding something big in a patch makes me disappointed. I know most of you guys are just going to do DMing and will probably appreciate the improvements more the new content, but that's how I feel about it at least.

What's important now is that the bugs get fixed and I give the improvements to you guys.


Patch 3.5
I am going to push for patch 3.5 to get out this weekend. My plans today …

[ Full reading ]

Comments: 39

January updates - Talking about new patches

Mon Jan 16, 2017 1:32 pm by VK.Angel.OfDeath

Why there is no release date for the patch at the moment.

1. Not sure if I've made one recently. Well about 3.5, I don't want to release patch 3.5 until it adds something unique to the game. I am working on NPCs. The code for the NPCs is very old and not written very well, but the thing about it is that the code is smart & runs very well, which constantly puts me in a position should I just re-write the code or continue working on it. It kinda gives me a lot of stress because I can't decide what to do.

2. Including that I have to do a lot of testing. I've re-scripted the custom property system so that the build system can be used for other things as well that will come in the future. For you guys the custom property system will be exactly the same, but code wise it's changed a little, which means I have to do some bug tests.

3. NPCs also have to be bug tested.

4. Last weekend was lost to me due to the fact that someone decided it was a good idea to have an exam on a saturday... …

[ Full reading ]

Comments: 12

Topic(s) Of the Month, (July & August 2016)

Wed Nov 09, 2016 9:27 pm by =KF=Thunder^

Note for this month:Hello Guys, I hereby, Sincerely Apologise towards all of you for being so late with this topic, I intended to post it much earlier than this but I was really busy with other stuff such as studies etc.. also, my laziness got the better of me Razz Therefore, I apologise once again!

Previous Topics of the Month-
http://vkserver.big-forum.net/t4474-topics-of-the-month-may-june-2016, (Just incase you missed them),


Important/must read/must reply topic's
- http://vkserver.big-forum.net/t3201-every-admin-reply-schedule-when-you-play

Decision topic
- No decision topic(s) this month.

News topic


Community updates


[ Full reading ]

Comments: 21

Topic(s) Of the Month, (May & June 2016)

Sun Oct 02, 2016 4:52 pm by =KF=Thunder^

Note for this month:Hello Guys, I hereby, Sincerely Apologise towards all of you for being so late with this topic, I intended to post it much earlier than this but I was really busy with other stuff such as studies etc.. also, my laziness got the better of me Razz Therefore, I apologise once again!

Previous Topics of the Month-
http://vkserver.big-forum.net/t4005-topics-of-the-month-march-april-2016, (Just incase you missed them),


Important/must read/must reply topic's
- http://vkserver.big-forum.net/t3201-every-admin-reply-schedule-when-you-play

Decision topic
- No decision topic(s) this month.

News topic


Community updates


[ Full reading ]

Comments: 35

November 2016 Updates - When patch 3.4 will be released + Future updates.

Sun Oct 30, 2016 10:28 am by VK.Angel.OfDeath

Patch 3.4
Patch 3.4 needs a lot of testing and too be honest I have been very lazy testing it. Testing is the worst part for me and this is a thing that requires so much testing. I won't make an official release date, but I feel like I am getting Close to finishing testing it. I will probably release it next weekend, but it might take more than that.

The future updates
I am frankly tired of making big systems that can mess up so many things without proper testing, that I am probably from the Point forward only going to focus on improving, fixing and adding minor things. I have said that many times, but now it seems like that's how it's going to be. I have scripted this server for a very long time and I think we can't really ask for more big things that needs to be added. We can Always add new systems, but for the future I am going to focus on adding minor things instead. Which means that patch 4.x will just have to wait. I will start on it when I feel like it.

Maybe Crystal can help …

[ Full reading ]

Comments: 13


REMOVE WALL-E SKIN

Page 2 of 2 Previous  1, 2

View previous topic View next topic Go down

Re: REMOVE WALL-E SKIN

Post by VK.Angel.OfDeath on Wed Apr 19, 2017 1:44 pm

[You must be registered and logged in to see this link.] wrote:+1 remove that skin its hard to shoot player on head with m4

When I first Heard of this I assumed that WALLE didn't get headshot at the Place where his head is. But I tested it. You can headshot him. The skin is probably smaller than the normal skin, but he is not much smaller than the taxi guy. In 99.9 % of the times, you should listen to your Community. But I Believe this is that 0.1 % time that I shouldn't. Here's why:
- When I implemented the custom property system you guys or at least some of you wanted it removed, because everyone wasn't Always in the same World. I didn't listen and you guys got used to a very small change and continued playing.

I Think you guys will get used to WALLE. I was gonna add a small chicken that is like 2 or 3 times smaller than WALLE and that thing is impossible to headshot. WALLE is about the same size as the taxi guy skin and I personally Think that skin is harder to HS as well, wanna know why? Because he isn't the average size, so you have to get used to adapting your technique based on skin size. Wanna be a pro? Learn to do that. The best of the pro's know how to adapt.

NOTE: This isn't a final decision, but I Think I need to have some discussions with other people that want the skin removed. To me it seems like this a thing you guys will get used to and it's a waste of my time (which is very limited). Removing this skin and compensating everyone who bought it will take up an entire scripting day (which is about 1-3 hours on saturday and sunday).

_______________________________________
[You must be registered and logged in to see this image.]


[You must be registered and logged in to see this image.]
avatar
VK.Angel.OfDeath
Chief of the Community
Chief of the Community

Posts : 3948
Points : 5433
Reputation : 97
Join date : 2012-10-28
Age : 23

Back to top Go down

Re: REMOVE WALL-E SKIN

Post by EK.CrystalBlue on Wed Apr 19, 2017 2:03 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:+1 remove that skin its hard to shoot player on head with m4

When I first Heard of this I assumed that WALLE didn't get headshot at the Place where his head is. But I tested it. You can headshot him. The skin is probably smaller than the normal skin, but he is not much smaller than the taxi guy. In 99.9 % of the times, you should listen to your Community. But I Believe this is that 0.1 % time that I shouldn't. Here's why:
- When I implemented the custom property system you guys or at least some of you wanted it removed, because everyone wasn't Always in the same World. I didn't listen and you guys got used to a very small change and continued playing.

I Think you guys will get used to WALLE. I was gonna add a small chicken that is like 2 or 3 times smaller than WALLE and that thing is impossible to headshot. WALLE is about the same size as the taxi guy skin and I personally Think that skin is harder to HS as well, wanna know why? Because he isn't the average size, so you have to get used to adapting your technique based on skin size. Wanna be a pro? Learn to do that. The best of the pro's know how to adapt.

NOTE: This isn't a final decision, but I Think I need to have some discussions with other people that want the skin removed. To me it seems like this a thing you guys will get used to and it's a waste of my time (which is very limited). Removing this skin and compensating everyone who bought it will take up an entire scripting day (which is about 1-3 hours on saturday and sunday).
Good point. I recommend to don't remove it. Some "pros" are used to making 1-shot headshots, and when they can't, they rant about it on the forums and the whole community joins them for the same reason. It's better to have something than to not.

_______________________________________
Allah knows best.

[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
avatar
EK.CrystalBlue
Deputy Chief of the Community
Deputy Chief of the Community

Best christ 15
Homocide detective
Pizza Expert
Posts : 3152
Points : 3598
Reputation : 22
Join date : 2012-10-31
Age : 24
Location : I am CRYSTAL u never found me!!!!!

Back to top Go down

Re: REMOVE WALL-E SKIN

Post by Thunder_Bird on Wed Apr 19, 2017 2:09 pm

lol flake nice speech :V
avatar
Thunder_Bird
Veteran Member
Veteran Member

Posts : 392
Points : 479
Reputation : 3
Join date : 2016-10-29
Age : 17
Location : unknown coz of too many VPNs :V

Back to top Go down

Page 2 of 2 Previous  1, 2

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum