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September 2017 Update - Patch 4.0 estimated release date, plans after that and halloween

Sun 17 Sep - 12:49 by Chuck Norris

Patch 4.0
I feel like I have to set a release date for myself and that release date will be between the 30th and 7th of october. I have really tried my best to just script a whole bunch of things for patch 4.0 which will hopefully make it worthy of it's x.0 name, just like patch 3.0 was. This is probably the first patch ever where I have scripted something for everyone. If you remember that topic I made where you guys voted for 9 things. I feel like I gave at least something in all categories. I truly gave it all for at least the things you guys gave the most vote to. I don't Think anyone will say: that I didn't give you lots of custom content for example.

More content will come in the future after patch 4.0 and I really hope you'll all be happy with patch 4.0 when it comes out.


Status of where I am: I have this weekend organized my last todo list and some testing that needs to be done. Next weekend I will work like hell to get it all done or at least as much as I can so it …

[ Full reading ]

Comments: 25

Angel back to the university - Scripting update

Thu 24 Aug - 0:12 by VK.Angel.OfDeath

Hey guys. I've been scripting for everyday since the beginning of june, because I have had summer vacation from my studying. Next week (so after this sunday) I will not be able to script for the server everyday. I will only script on saturday/sunday.

I would say I got 25 % left to script for (my stuff) in patch 4.0 and that I could probably script some suggestions as well. Patch 4.0 is hard, because it has to add a lot of things since it's a big milestone, after this patch is released I can go back to scripting normal patches again.

From about next week and forward I will only be scripting 2 days a week (sunday and saturday). I got an exam today so I won't be scripting today (yes I know I am posting this on an exam day, but I really have nothing else to do Before it starts xD). Tomorrow on friday to sunday I will try to script as much as possible.

as I said Before I hope patch 4.0 is released in september and after that I am most likely going to focus on …

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Comments: 25

August Updates 2 - I made my decision about the next patch + Information revealed.

Tue 15 Aug - 4:15 by Chuck Norris

Before you reply: If you are not happy with anything in this post you are free to provide criticism, but please note two things:

1. Read the Community Manager vs Community section properly and try to address it when you post a reply.

2. Do not make threats to you will leave or insults to me. I am under a lot of preasure and as a leader I have to make tough decisions I can't save everyone and I can't please everyone. If you say stuff like that I will immediately throw your opinion away and cut ties with you in anyway.

This post is going to be tough on me and It might be last post in the staff depending on how you guys handle these two recommendations. (Even if that is the case I will still script for the server of course)

The Community vs the Community manager
As the Community manager and the scripter I represent the vision this server has and I respresent every single person who has ever joined the server. The vision I have is very specific and too long to be brought up in …

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Comments: 33

August Updates - Patch 3.7/4.0 & 3.6.2 Sliding??? Information and please read.

Mon 31 Jul - 3:00 by Chuck Norris

Sliding won't work in rel004 apparently.
According to some people sliding doesn't work in rel004, that would mean that updating to this version would probably upset a lot of people. I want to hear from you guys, are you okay with this?


Patch 3.6.2
I am Little confused whether or not I should release patch 3.6.2 or release it together with patch 3.7, to make that patch even bigger. I Think people will be upset that patch 3.6.2 mostly contains improvements and bug fixes, (apart from maybe 4 minor things). What do you guys Think I should do?

Patch 3.7 or 4.0
Same thing here, I can do things with patch 3.7 that would go great with 4.0 and actually change the server a Little. So I am not sure if I should release it as patch 4.0 or 3.7.

Comments: 25

May Update - Patch 3.6 and just talking.

Sun 21 May - 9:24 by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

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Comments: 26

Server Updates April - Patch 3.5.4 and 3.6 + The future.

Sun 9 Apr - 3:54 by VK.Angel.OfDeath

Patch 3.5.4
Patch 3.5.4 will come next weekend. I will include the bug fixes for the racing system and a few other improvements. I was planning on releasing it this weekend, but If I am going to make a new patch at least need to give you guys something, so I will delay it for the next weekend so I can give you a few skins/vehicles as well. Hopefully this is okay by krlozz or anyone else who is having trouble unlocking things from the race system.

Patch 3.6
Patch 3.6 will come out by the end of april or by latest the first week of may. It will include updates to the property system that I came up with by Studying lancer's work and just by thinking about DMers. It will also include more races set in: Custom properties, that's right. It will also include some exciting event stuff and more. Note I have already scripted about 40-50 % of patch 3.6 while I was doing the other patches for you, ain't that some multitasking shit right Razz.

The future
As you guys know the summer is coming up …

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Comments: 19

[Updated] March monthly update - Turbo Glitch, New small patch coming this weekend.

Sat 4 Mar - 3:54 by Chuck Norris

The only way.
Guys I don't want to punish anyone that hasn't done anything. My system for the turbo glitching has one negative and stupid side effect! If you hold shift and then press num6, VC-MP doesn't know that you press num6. It's only freaking shift as well! This means that there is still a way to do the turbo glitch. So angel why can't you create a system for it? Well that would mean that anyone who holds shift or presses shift after they enter first person view would also get caught by the system if I were to prevent people from turbo glitching. So basically there are only two solutions to this.

1. FPV ban, anyone caught abusing the turbo glitch will not be FPV banned which means that you can't use the FPV mode on the server. An alternative would be add number 2 for players who are only FPV banned.

2. If I freeze the player for 100 ms  (which is about a 10th of a sec) after exiting first person view the glitch will be impossible to do. The thing about this is that it will …

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Comments: 30

February updates - Bad news + Patch 3.5 out next weekend + Talking about the future again.

Sat 4 Feb - 2:50 by VK.Angel.OfDeath

Bad news
I've only got a few hours to script each week and unfortunately I have wasted a lot of it on NPCs. I honestly don't have motivation to finish the NPC script, because I want to add so much and have so little time. That means that there will be Little new content for you guys to do. It will mostly just be improvements, there won't be any new minigames, jobs or custom content (custom content doesn't take long to add so I'll probably just do it like 1-2 weeks after patch 3.5). That's definitely a Disappointment to me. Even though I made a lot of improvements you guys been asking for, not adding something big in a patch makes me disappointed. I know most of you guys are just going to do DMing and will probably appreciate the improvements more the new content, but that's how I feel about it at least.

What's important now is that the bugs get fixed and I give the improvements to you guys.


Patch 3.5
I am going to push for patch 3.5 to get out this weekend. My plans today …

[ Full reading ]

Comments: 39

January updates - Talking about new patches

Mon 16 Jan - 6:32 by VK.Angel.OfDeath

Why there is no release date for the patch at the moment.

1. Not sure if I've made one recently. Well about 3.5, I don't want to release patch 3.5 until it adds something unique to the game. I am working on NPCs. The code for the NPCs is very old and not written very well, but the thing about it is that the code is smart & runs very well, which constantly puts me in a position should I just re-write the code or continue working on it. It kinda gives me a lot of stress because I can't decide what to do.

2. Including that I have to do a lot of testing. I've re-scripted the custom property system so that the build system can be used for other things as well that will come in the future. For you guys the custom property system will be exactly the same, but code wise it's changed a little, which means I have to do some bug tests.

3. NPCs also have to be bug tested.

4. Last weekend was lost to me due to the fact that someone decided it was a good idea to have an exam on a saturday... …

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Comments: 12


[Updated new bug fixes] Server Patch 3.5.3

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[Updated new bug fixes] Server Patch 3.5.3

Post by VK.Angel.OfDeath on Sun 26 Mar - 6:00

Note: This is a small patch 3.6 is coming out as well. I have actually already scripted a few things for it that property event builders and Property DMers are going to like.

Patch 3.5.3

General

New things
- 5 New races have been added, 2 bike races and 3 helicopter/balloon races.
- Statistic for how many times you've completed a race in particular has been added.
- The command /deathracestats, /racestats and /stuntstats have been added to display the best time and how many times you've completed a race.
- Rewards have been added for completing all races and for completing a total amount of races. The rewards include every single car + the Rainbow Dash weapon that can't be unlocked any other way!
- /racerewards have been added to display the rewards for completing races/stunts/Death races.
- The pickups in the zone now directly tells you how to unlock the thing you want, instead of having to use /rewards to find the reward.
- Added /propvehlight that works the same way as /light for normal vehicles. Not sure many people care about this command, but it's here now. Special thanks for Thunderhead for mentioning it.


Improvements
- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
- Hourly salary now happens at the same time every hour at approximately x.00
- You can no longer use the key L in certain vehicles to fix your vehicle when it's on fire.
- You can now enter the symbol  \ in the chat to teamchat. It works exactly like /teamchat and /teamchat will not go anywhere for people who prefer that.
- The anti hack system has been improved by adding new messages that are more detailed.
- /changepassword is now available for level 8, this means that players who loses their password doesn't have to wait for Rainbow Dash or me to give them a new one.
- /addmsgpickup has now been added as the default command, but /addmessagepickup is still there for people who are used to it.

Bug fixes
- Fixed a bug with PM9 and blackbags thanks to Vito.
- Fixed a bug at sunshine auto's where you entered the car races when you selected a bike race.
- You should now Always be able to use /proploc on the spawn screen (even if you're in a menu).
- /changelevel should now update again without the player having to rejoin the game.
- The anti hack system will no longer kick people who happens to driveby with weapon ID 25.
- /gotoid should no longer break the /nogoto system when people use /teamup.
- Fixed a bug where locking custom property spawn pickups still made you spawn in them.

[On april 2nd] Bug fixes
- Stuntstats now works and you should be able to get all rewards.
- deathrace now works in the sunshine menu.
- \ should now work and not cause spam.
- Fixed a nemesis reward text error

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 4K. on Sun 26 Mar - 6:50

Great updates, keep up the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by MaSoN^ on Sun 26 Mar - 7:14

4K. wrote:Great updates, keep up the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 47. on Sun 26 Mar - 7:17

Nice updates, Keep it up.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QaisAla on Sun 26 Mar - 7:54

Nice!!!

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by PeTer on Sun 26 Mar - 7:56

4K. wrote:Great updates, keep up the good work.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by KuRiMi^ on Sun 26 Mar - 8:02

I lub it, keep it the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Thunder Taker on Sun 26 Mar - 8:26

QaisAla wrote:Nice!!!
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by MAZE on Sun 26 Mar - 8:33

Great!6
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Dark_Abdo on Sun 26 Mar - 9:17

4K. wrote:Great updates, keep up the good work.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Sun 26 Mar - 9:21

Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 47. on Sun 26 Mar - 9:36

Narwhals will happy to see this. Razz

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Sun 26 Mar - 9:46

=SdS=KrlozZ... wrote:Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

Thunderhead (I Think it was him) pointed out that if you're using a skin that has a menu on it, you can't proploc because it says: "You can't use this command when you're frozen". The reason why it said that is because custom menu's freeze you even on the spawning screen. So I simply made it so you could /proploc when you're not spawned even if you're in a menu.

It's a small bug that isn't all that serious since you can just switch character and do /proploc in like 1 sec.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Sun 26 Mar - 10:10

Chuck Norris wrote:
=SdS=KrlozZ... wrote:Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

Thunderhead (I Think it was him) pointed out that if you're using a skin that has a menu on it, you can't proploc because it says: "You can't use this command when you're frozen". The reason why it said that is because custom menu's freeze you even on the spawning screen. So I simply made it so you could /proploc when you're not spawned even if you're in a menu.

It's a small bug that isn't all that serious since you can just switch character and do /proploc in like 1 sec.

Ah yea i saw it, i used random skin, so i knew it :p but did not tell u e.e

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ on Sun 26 Mar - 11:26

DarkRaZoR^ wrote:I lub it, keep it the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ on Sun 26 Mar - 11:29

DarkRaZoR^ wrote:I lub it, keep it the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Mon 27 Mar - 12:39

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by BABA1 on Mon 27 Mar - 13:37

Good job!
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Guest on Fri 31 Mar - 5:46

nice
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Sun 2 Apr - 2:13

- Stuntstats now works and you should be able to get all rewards.
- deathrace now works in the sunshine menu.
- \ should now work and not cause spam.
- Fixed a nemesis reward text error

I am going to restart the server and fix the bugs above. I'll do it today. I also some new content lined up for patch 3.6 that will hopefully be coming out soon as well.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ on Sun 2 Apr - 2:31

good Job \ Will Work XD

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Sun 2 Apr - 3:16

Good Job Smile will test the rewards tomorrow ( In your night ) i have to go to sleep Smile Just have to do the stunts to get some rewards Smile.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QaisAla on Sun 2 Apr - 3:25

Nice job!

Hopefully there will be more races Smile

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QK.BatMan^ on Wed 5 Apr - 22:29

Good job! But add a Hunter Dogfight in next patch.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Wed 5 Apr - 22:38

QK.BatMan^ wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QK.BatMan^ on Wed 5 Apr - 22:39

Chuck Norris wrote:
QK.BatMan^ wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
The Hunter will filling Rocket a Machine Gun from GTA 5.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Wed 5 Apr - 22:42

QK.BatMan^ wrote:
Chuck Norris wrote:
QK.BatMan^ wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
The Hunter will filling Rocket a Machine Gun from GTA 5.

Sorry I have no idea what you're talking about. There is already a rocket + a machine gun inside the hunter. I am not sure how they differ from GTA 5, but I am certain I can't change the machine gun or the rockets at all. Eíther way post a detailed suggestion topic if you want to, we have a suggestion section where you can post these stuff. The section isn't very well moderated, but I Always write down all suggestions on my list and add them eventually.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by AddeR^ on Thu 6 Apr - 3:05

Treasure hunt event lol?
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Thu 6 Apr - 4:36

AddeR^ wrote:Treasure hunt event lol?

I have been wanting to do one for months now, but the truth is I am out of ideas and time. I will try to use an extra free day to make one.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by EK.CrystalBlue on Thu 6 Apr - 4:44

VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Thu 6 Apr - 4:46

EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Thu 6 Apr - 13:47

Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Rainbow Dash on Thu 6 Apr - 13:51

=SdS=KrlozZ... wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Thu 6 Apr - 13:53

Rainbow Dash wrote:
=SdS=KrlozZ... wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

._. thought it was part of the system...

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Rainbow Dash on Thu 6 Apr - 13:54

=SdS=KrlozZ... wrote:
Rainbow Dash wrote:
=SdS=KrlozZ... wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

._. thought it was part of the system...

it doesnt happen to me. if i use /wep laser for example i just have to wait 2 seconds after i do /wep not everytime i switch to the weapon?

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by EK.CrystalBlue on Fri 7 Apr - 0:26

Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
Waiting 3 seconds before using the rocket launcher is annoying as !@#$. A helicopter is speeding above me, and since I am a fast typist, I get a rocket launcher in half a second. However, I have to wait 3 more seconds until it's actually of some use. By that time, the helicopter has gone far beyond.

Now I probably won't even be able to use another weapon to do that.
Oh yes I can

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Thunder_Bird on Fri 7 Apr - 2:07

yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by MaSoN^ on Fri 7 Apr - 5:33

Thunder_Bird wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

HA GAAAAY xd.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by AhmadNader on Fri 7 Apr - 11:02

Nice update
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by VK.Angel.OfDeath on Fri 7 Apr - 11:22

EK.CrystalBlue wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
Waiting 3 seconds before using the rocket launcher is annoying as !@#$. A helicopter is speeding above me, and since I am a fast typist, I get a rocket launcher in half a second. However, I have to wait 3 more seconds until it's actually of some use. By that time, the helicopter has gone far beyond.

Now I probably won't even be able to use another weapon to do that.
Oh yes I can

Well it's more annoying when like 60 % of the player uses the rocket launcher in Close range combat by fast switching. Your solution is of course to ban everyone, but it's extremely hard to make a fair decision on who is abusing it and who is not + most of the players use it.

I see this as nerfing the rocket launcher, because to be honest it's way too overpowered in 0.4 and this makes the weapon more balanced.

Thunder_Bird wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

Lol that Spelling of "musterbated"

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Fri 7 Apr - 12:45

Thunder_Bird wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

precocious.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Shadow.JacK^ on Fri 7 Apr - 14:07

Good Work!!

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