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February 2018 Updates - Patch 4.2, what's going on and the future like usual

Sat Feb 03, 2018 8:47 pm by VK.Angel.OfDeath

Patch 4.2
Well since I make one of these every month, I might as well brief you guys on what's going on. First things first, patch 4.2 is coming and it contains patch 4.1.1 as well. The release date? When I feel like it, it kinda ruins the fun to rush these things out, but I am going back to a every 2 month schedule, where I try to make one big patch every 2-3 months.

Nowadays I spend a lot of times reading suggestions and bug fixes on things I can improve. I feel like this patch won't be a disappointment in that regard. So expect a lot of improvements to things you guys have suggested to make better and bug fixes. Personally, I feel like this server has a lot of features and it feels good to work in regards to improving them to perfection. There are of course a few new exiting things coming this patch. I will discuss it below.


What Angel is working on
Patch 4.x will be the patch of the NPCs and preparation for future patches. What I'm currently working on is NPC conversations and …

[ Full reading ]

Comments: 11

[Updated: 2018-01-14] January 2018 Updates - Bug fix patch & future stuff

Sun Jan 07, 2018 10:41 pm by Chuck Norris

Bug fix patch
I've already released one bug fix patch for the big serious bugs, there are a few bugs that aren't that serious that people can actually get around (like the few in the treasure hunting event) got an exam tomorrow and the day after that. This weekend I haven't been scripting due to exams, but on wed I will have nothing to do until monday, so I will make up for the lost time.

I looked over my patch 4.1.1 and I made the decision that the patch is not necessary. Any bugs I fixed in it are not game breaking. You guys can still get treasure 9, this patch doesn't have any contents for the players to enjoy so I want to release it along with some content (unless you guys are highly against this). I am planning 4.2 for the end of january/mid february where there will be content.


Future
Keep suggesting stuff and I will keep working on my list, nothing big planned unfortunately, until I get a good idea. I got plenty of custom content, but could always use more so be sure to …

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Comments: 27

December News 2017 (again but kinda new) - Just talking about content like usual

Sat Dec 09, 2017 11:13 am by Chuck Norris

Long text this time. Check out 1 and 2 if you want something to reply to and checkout the rest for information

Okay first of: The guy that hacked Andri deleted my previous topic, so I am Writing this one again. It won't be a copy paste and you can see it more as a new update to what I said a few Days ago.

So the missions I am working on? The World is not really on my side and I constantly f*ck up and have to fix bugs. The testing time is a pain in the ass. It might take years Before I complete like 50 missions. So far in like 1 month I am on 2 missions and they are kinda playable. Additionally to that, it's the first two missions so they aren't really that interesting, like missions usually are in games. Once I get my first two missions finished I Think it will go faster scripting the next one. However, It will take time.

Everyone have given me many cool suggestions, but I am desparate for some job suggestions. The thing about delivering pizza vs picking up garbage is that it …

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Comments: 14

November Updates - Patch 4.1, more of my usual talks.

Sat Nov 11, 2017 2:37 pm by Chuck Norris

Patch 4.1
I won't give out a date, but I am aiming for november, this patch will include a thing for the NPCs, suggestions and one new job. That I am actually looking forward to scripting. This job is a job I actually want to do and put a lot of effort into it. I have for a very long time, not scripted certain things because I felt like I had to produce content for you guys fast. So in the future I am going to implement cool things that I want to make and at the same time give you guys what you ask for in suggestions.

In 4.2 or later patches I will start giving you guys some more custom content (skins, vehicles and stuff), right now we've had a lot and I want to do my own things and suggestions I receive.

About the state of VC-MP the server
To me VC-MP seems very quiet right now, at a time where I don't really feel as motivated as I used to. I will never stop providing content for this server, but some content that I want to create right now might take a lot of time. Which is why I …

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Comments: 22

October 2017 Update - Small update today + Discussing things like usual.

Sun Oct 22, 2017 9:31 am by Chuck Norris

Well guys I will bring out a small update tomorrow fixing a few bugs + adding a halloween theme similar to the christmas one. It won't be anything Amazing, but there will be presents and custom content for you to enjoy while joining during halloween.

There seems to be a decreasing amount of players on the server not sure if people are just getting tired of the server, VC-MP or if it's something else. I don't think it has to do with anything I am doing, so I will just continue to script like usual. What I am planning to script is nothing big, you can expect Another minigame/job for patch 4.1 to fill out the rewards I missed from patch 4.0, you can probably also expect some NPC update + maybe a test of discord. I am not sure where the server is going, I have been doing it for so many years and I have already scripted so many things that I didn't think was possible. What we have to face is that some time in the future there might not be much more I can add and I can simply …

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Comments: 20

September 2017 Update - Patch 4.0 estimated release date, plans after that and halloween

Sun Sep 17, 2017 7:49 pm by Chuck Norris

Patch 4.0
I feel like I have to set a release date for myself and that release date will be between the 30th and 7th of october. I have really tried my best to just script a whole bunch of things for patch 4.0 which will hopefully make it worthy of it's x.0 name, just like patch 3.0 was. This is probably the first patch ever where I have scripted something for everyone. If you remember that topic I made where you guys voted for 9 things. I feel like I gave at least something in all categories. I truly gave it all for at least the things you guys gave the most vote to. I don't Think anyone will say: that I didn't give you lots of custom content for example.

More content will come in the future after patch 4.0 and I really hope you'll all be happy with patch 4.0 when it comes out.


Status of where I am: I have this weekend organized my last todo list and some testing that needs to be done. Next weekend I will work like hell to get it all done or at least as much as I can so it …

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Comments: 25

Angel back to the university - Scripting update

Thu Aug 24, 2017 7:12 am by VK.Angel.OfDeath

Hey guys. I've been scripting for everyday since the beginning of june, because I have had summer vacation from my studying. Next week (so after this sunday) I will not be able to script for the server everyday. I will only script on saturday/sunday.

I would say I got 25 % left to script for (my stuff) in patch 4.0 and that I could probably script some suggestions as well. Patch 4.0 is hard, because it has to add a lot of things since it's a big milestone, after this patch is released I can go back to scripting normal patches again.

From about next week and forward I will only be scripting 2 days a week (sunday and saturday). I got an exam today so I won't be scripting today (yes I know I am posting this on an exam day, but I really have nothing else to do Before it starts xD). Tomorrow on friday to sunday I will try to script as much as possible.

as I said Before I hope patch 4.0 is released in september and after that I am most likely going to focus on …

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Comments: 25

August Updates 2 - I made my decision about the next patch + Information revealed.

Tue Aug 15, 2017 11:15 am by Chuck Norris

Before you reply: If you are not happy with anything in this post you are free to provide criticism, but please note two things:

1. Read the Community Manager vs Community section properly and try to address it when you post a reply.

2. Do not make threats to you will leave or insults to me. I am under a lot of preasure and as a leader I have to make tough decisions I can't save everyone and I can't please everyone. If you say stuff like that I will immediately throw your opinion away and cut ties with you in anyway.

This post is going to be tough on me and It might be last post in the staff depending on how you guys handle these two recommendations. (Even if that is the case I will still script for the server of course)

The Community vs the Community manager
As the Community manager and the scripter I represent the vision this server has and I respresent every single person who has ever joined the server. The vision I have is very specific and too long to be brought up in …

[ Full reading ]

Comments: 33

August Updates - Patch 3.7/4.0 & 3.6.2 Sliding??? Information and please read.

Mon Jul 31, 2017 10:00 am by Chuck Norris

Sliding won't work in rel004 apparently.
According to some people sliding doesn't work in rel004, that would mean that updating to this version would probably upset a lot of people. I want to hear from you guys, are you okay with this?


Patch 3.6.2
I am Little confused whether or not I should release patch 3.6.2 or release it together with patch 3.7, to make that patch even bigger. I Think people will be upset that patch 3.6.2 mostly contains improvements and bug fixes, (apart from maybe 4 minor things). What do you guys Think I should do?

Patch 3.7 or 4.0
Same thing here, I can do things with patch 3.7 that would go great with 4.0 and actually change the server a Little. So I am not sure if I should release it as patch 4.0 or 3.7.

Comments: 25


[Updated new bug fixes] Server Patch 3.5.3

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[Updated new bug fixes] Server Patch 3.5.3

Post by VK.Angel.OfDeath on Sun Mar 26, 2017 1:00 pm

Note: This is a small patch 3.6 is coming out as well. I have actually already scripted a few things for it that property event builders and Property DMers are going to like.

Patch 3.5.3

General

New things
- 5 New races have been added, 2 bike races and 3 helicopter/balloon races.
- Statistic for how many times you've completed a race in particular has been added.
- The command /deathracestats, /racestats and /stuntstats have been added to display the best time and how many times you've completed a race.
- Rewards have been added for completing all races and for completing a total amount of races. The rewards include every single car + the Rainbow Dash weapon that can't be unlocked any other way!
- /racerewards have been added to display the rewards for completing races/stunts/Death races.
- The pickups in the zone now directly tells you how to unlock the thing you want, instead of having to use /rewards to find the reward.
- Added /propvehlight that works the same way as /light for normal vehicles. Not sure many people care about this command, but it's here now. Special thanks for Thunderhead for mentioning it.


Improvements
- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
- Hourly salary now happens at the same time every hour at approximately x.00
- You can no longer use the key L in certain vehicles to fix your vehicle when it's on fire.
- You can now enter the symbol  \ in the chat to teamchat. It works exactly like /teamchat and /teamchat will not go anywhere for people who prefer that.
- The anti hack system has been improved by adding new messages that are more detailed.
- /changepassword is now available for level 8, this means that players who loses their password doesn't have to wait for Rainbow Dash or me to give them a new one.
- /addmsgpickup has now been added as the default command, but /addmessagepickup is still there for people who are used to it.

Bug fixes
- Fixed a bug with PM9 and blackbags thanks to Vito.
- Fixed a bug at sunshine auto's where you entered the car races when you selected a bike race.
- You should now Always be able to use /proploc on the spawn screen (even if you're in a menu).
- /changelevel should now update again without the player having to rejoin the game.
- The anti hack system will no longer kick people who happens to driveby with weapon ID 25.
- /gotoid should no longer break the /nogoto system when people use /teamup.
- Fixed a bug where locking custom property spawn pickups still made you spawn in them.

[On april 2nd] Bug fixes
- Stuntstats now works and you should be able to get all rewards.
- deathrace now works in the sunshine menu.
- \ should now work and not cause spam.
- Fixed a nemesis reward text error

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by ЧК. on Sun Mar 26, 2017 1:50 pm

Great updates, keep up the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by HeatoN^ on Sun Mar 26, 2017 2:14 pm

4K. wrote:Great updates, keep up the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 47. on Sun Mar 26, 2017 2:17 pm

Nice updates, Keep it up.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QaisAla on Sun Mar 26, 2017 2:54 pm

Nice!!!

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by [VF]Peter on Sun Mar 26, 2017 2:56 pm

4K. wrote:Great updates, keep up the good work.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by KuRuMi^ on Sun Mar 26, 2017 3:02 pm

I lub it, keep it the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by DasHinG^ on Sun Mar 26, 2017 3:26 pm

[You must be registered and logged in to see this link.] wrote:Nice!!!
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by MAZE on Sun Mar 26, 2017 3:33 pm

Great!6
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Dark_Abdo on Sun Mar 26, 2017 4:17 pm

4K. wrote:Great updates, keep up the good work.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Sun Mar 26, 2017 4:21 pm

Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 47. on Sun Mar 26, 2017 4:36 pm

Narwhals will happy to see this. Razz

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Sun Mar 26, 2017 4:46 pm

[You must be registered and logged in to see this link.] wrote:Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

Thunderhead (I Think it was him) pointed out that if you're using a skin that has a menu on it, you can't proploc because it says: "You can't use this command when you're frozen". The reason why it said that is because custom menu's freeze you even on the spawning screen. So I simply made it so you could /proploc when you're not spawned even if you're in a menu.

It's a small bug that isn't all that serious since you can just switch character and do /proploc in like 1 sec.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Sun Mar 26, 2017 5:10 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

Thunderhead (I Think it was him) pointed out that if you're using a skin that has a menu on it, you can't proploc because it says: "You can't use this command when you're frozen". The reason why it said that is because custom menu's freeze you even on the spawning screen. So I simply made it so you could /proploc when you're not spawned even if you're in a menu.

It's a small bug that isn't all that serious since you can just switch character and do /proploc in like 1 sec.

Ah yea i saw it, i used random skin, so i knew it :p but did not tell u e.e

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ on Sun Mar 26, 2017 6:26 pm

DarkRaZoR^ wrote:I lub it, keep it the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ on Sun Mar 26, 2017 6:29 pm

DarkRaZoR^ wrote:I lub it, keep it the good work.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Mon Mar 27, 2017 7:39 pm

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by BABA1 on Mon Mar 27, 2017 8:37 pm

Good job!
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Guest on Fri Mar 31, 2017 12:46 pm

nice
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Sun Apr 02, 2017 9:13 am

- Stuntstats now works and you should be able to get all rewards.
- deathrace now works in the sunshine menu.
- \ should now work and not cause spam.
- Fixed a nemesis reward text error

I am going to restart the server and fix the bugs above. I'll do it today. I also some new content lined up for patch 3.6 that will hopefully be coming out soon as well.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ on Sun Apr 02, 2017 9:31 am

good Job \ Will Work XD

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Sun Apr 02, 2017 10:16 am

Good Job Smile will test the rewards tomorrow ( In your night ) i have to go to sleep Smile Just have to do the stunts to get some rewards Smile.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QaisAla on Sun Apr 02, 2017 10:25 am

Nice job!

Hopefully there will be more races Smile

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QK.BatMan^ on Thu Apr 06, 2017 5:29 am

Good job! But add a Hunter Dogfight in next patch.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Thu Apr 06, 2017 5:38 am

[You must be registered and logged in to see this link.] wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QK.BatMan^ on Thu Apr 06, 2017 5:39 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
The Hunter will filling Rocket a Machine Gun from GTA 5.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Thu Apr 06, 2017 5:42 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
The Hunter will filling Rocket a Machine Gun from GTA 5.

Sorry I have no idea what you're talking about. There is already a rocket + a machine gun inside the hunter. I am not sure how they differ from GTA 5, but I am certain I can't change the machine gun or the rockets at all. Eíther way post a detailed suggestion topic if you want to, we have a suggestion section where you can post these stuff. The section isn't very well moderated, but I Always write down all suggestions on my list and add them eventually.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by AddeR^ on Thu Apr 06, 2017 10:05 am

Treasure hunt event lol?
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Thu Apr 06, 2017 11:36 am

[You must be registered and logged in to see this link.] wrote:Treasure hunt event lol?

I have been wanting to do one for months now, but the truth is I am out of ideas and time. I will try to use an extra free day to make one.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by EK.CrystalBlue on Thu Apr 06, 2017 11:44 am

[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris on Thu Apr 06, 2017 11:46 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Thu Apr 06, 2017 8:47 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Rainbow Dash on Thu Apr 06, 2017 8:51 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Thu Apr 06, 2017 8:53 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

._. thought it was part of the system...

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Rainbow Dash on Thu Apr 06, 2017 8:54 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

._. thought it was part of the system...

it doesnt happen to me. if i use /wep laser for example i just have to wait 2 seconds after i do /wep not everytime i switch to the weapon?

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by EK.CrystalBlue on Fri Apr 07, 2017 7:26 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
Waiting 3 seconds before using the rocket launcher is annoying as !@#$. A helicopter is speeding above me, and since I am a fast typist, I get a rocket launcher in half a second. However, I have to wait 3 more seconds until it's actually of some use. By that time, the helicopter has gone far beyond.

Now I probably won't even be able to use another weapon to do that.
Oh yes I can

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Thunder_Bird on Fri Apr 07, 2017 9:07 am

yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by HeatoN^ on Fri Apr 07, 2017 12:33 pm

[You must be registered and logged in to see this link.] wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

HA GAAAAY xd.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by AhmadNader on Fri Apr 07, 2017 6:02 pm

Nice update
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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by VK.Angel.OfDeath on Fri Apr 07, 2017 6:22 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
Waiting 3 seconds before using the rocket launcher is annoying as !@#$. A helicopter is speeding above me, and since I am a fast typist, I get a rocket launcher in half a second. However, I have to wait 3 more seconds until it's actually of some use. By that time, the helicopter has gone far beyond.

Now I probably won't even be able to use another weapon to do that.
Oh yes I can

Well it's more annoying when like 60 % of the player uses the rocket launcher in Close range combat by fast switching. Your solution is of course to ban everyone, but it's extremely hard to make a fair decision on who is abusing it and who is not + most of the players use it.

I see this as nerfing the rocket launcher, because to be honest it's way too overpowered in 0.4 and this makes the weapon more balanced.

[You must be registered and logged in to see this link.] wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

Lol that Spelling of "musterbated"

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... on Fri Apr 07, 2017 7:45 pm

[You must be registered and logged in to see this link.] wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

precocious.

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Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Shadow.JacK^ on Fri Apr 07, 2017 9:07 pm

Good Work!!
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Re: [Updated new bug fixes] Server Patch 3.5.3

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