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July updates - Patch 3.6.1, questions and the future

Sun Jul 09, 2017 12:40 pm by Chuck Norris

Hey guys just wanted to give you my updates.

Patch 3.6.1
I've made a few content updates for this one, but mostly it is bug fixes and the anti hack system. I have improved the old anti hack system making it harder to be detected if you're not hacking. For example if you are on a vehicle and shooting, and stuff like that, you don't get detected. I've also added prevention for some other hacks that might make playing on the server less fun for the hackers. I can't promise that all types of hacks will be prevented, but the more add I to the system the less hacks work, eventually most of them should be prevented. But it is up to samir ullah, if he can find a way to get around my detections. If he does I'll just keep adding more detections.

There is also some other things that will be added that was missing in patch 3.6, but none of you have noticed it yet and hopefully you will not notice it Before I release patch 3.6.1. When will it be released? I've tested the anti hack system …

[ Full reading ]

Comments: 36

May Update - Patch 3.6 and just talking.

Sun May 21, 2017 4:24 pm by VK.Angel.OfDeath

Hey guys sorry about patch 3.6 not being released at the start of May. I am bad at keeping my promises, but the truth is: Scripting for the server is a lot of hard work. I work from 8 am to 7 pm on weekdays and usually have a lot to do on the weekends as well. I am scripting the server because I Think it's fun, but I get a lot of stress from working on it sometimes. The server has gotten so big and there is so much new things to script and at the same time improve the old stuff. I know most of the people on the forum don't do minigames like races and other things, but I still want to expand on that as well. The property system is Always something I am proud of and you guys are really going to enjoy the upcoming updated in patch 3.6 for that.

In the summer which starts in about 2-3 weeks for me, I am going to be scripting a lot as long I don't lose all my motivation. Patch 3.6 will be released soon, but I want this patch to be special and therefor I want to get a lot of work …

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Comments: 26

Server Updates April - Patch 3.5.4 and 3.6 + The future.

Sun Apr 09, 2017 10:54 am by VK.Angel.OfDeath

Patch 3.5.4
Patch 3.5.4 will come next weekend. I will include the bug fixes for the racing system and a few other improvements. I was planning on releasing it this weekend, but If I am going to make a new patch at least need to give you guys something, so I will delay it for the next weekend so I can give you a few skins/vehicles as well. Hopefully this is okay by krlozz or anyone else who is having trouble unlocking things from the race system.

Patch 3.6
Patch 3.6 will come out by the end of april or by latest the first week of may. It will include updates to the property system that I came up with by Studying lancer's work and just by thinking about DMers. It will also include more races set in: Custom properties, that's right. It will also include some exciting event stuff and more. Note I have already scripted about 40-50 % of patch 3.6 while I was doing the other patches for you, ain't that some multitasking shit right Razz.

The future
As you guys know the summer is coming up …

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Comments: 19

[Updated] March monthly update - Turbo Glitch, New small patch coming this weekend.

Sat Mar 04, 2017 10:54 am by Chuck Norris

The only way.
Guys I don't want to punish anyone that hasn't done anything. My system for the turbo glitching has one negative and stupid side effect! If you hold shift and then press num6, VC-MP doesn't know that you press num6. It's only freaking shift as well! This means that there is still a way to do the turbo glitch. So angel why can't you create a system for it? Well that would mean that anyone who holds shift or presses shift after they enter first person view would also get caught by the system if I were to prevent people from turbo glitching. So basically there are only two solutions to this.

1. FPV ban, anyone caught abusing the turbo glitch will not be FPV banned which means that you can't use the FPV mode on the server. An alternative would be add number 2 for players who are only FPV banned.

2. If I freeze the player for 100 ms  (which is about a 10th of a sec) after exiting first person view the glitch will be impossible to do. The thing about this is that it will …

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Comments: 30

February updates - Bad news + Patch 3.5 out next weekend + Talking about the future again.

Sat Feb 04, 2017 9:50 am by VK.Angel.OfDeath

Bad news
I've only got a few hours to script each week and unfortunately I have wasted a lot of it on NPCs. I honestly don't have motivation to finish the NPC script, because I want to add so much and have so little time. That means that there will be Little new content for you guys to do. It will mostly just be improvements, there won't be any new minigames, jobs or custom content (custom content doesn't take long to add so I'll probably just do it like 1-2 weeks after patch 3.5). That's definitely a Disappointment to me. Even though I made a lot of improvements you guys been asking for, not adding something big in a patch makes me disappointed. I know most of you guys are just going to do DMing and will probably appreciate the improvements more the new content, but that's how I feel about it at least.

What's important now is that the bugs get fixed and I give the improvements to you guys.


Patch 3.5
I am going to push for patch 3.5 to get out this weekend. My plans today …

[ Full reading ]

Comments: 39

January updates - Talking about new patches

Mon Jan 16, 2017 1:32 pm by VK.Angel.OfDeath

Why there is no release date for the patch at the moment.

1. Not sure if I've made one recently. Well about 3.5, I don't want to release patch 3.5 until it adds something unique to the game. I am working on NPCs. The code for the NPCs is very old and not written very well, but the thing about it is that the code is smart & runs very well, which constantly puts me in a position should I just re-write the code or continue working on it. It kinda gives me a lot of stress because I can't decide what to do.

2. Including that I have to do a lot of testing. I've re-scripted the custom property system so that the build system can be used for other things as well that will come in the future. For you guys the custom property system will be exactly the same, but code wise it's changed a little, which means I have to do some bug tests.

3. NPCs also have to be bug tested.

4. Last weekend was lost to me due to the fact that someone decided it was a good idea to have an exam on a saturday... …

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Comments: 12

Topic(s) Of the Month, (July & August 2016)

Wed Nov 09, 2016 9:27 pm by =KF=Thunder^

Note for this month:Hello Guys, I hereby, Sincerely Apologise towards all of you for being so late with this topic, I intended to post it much earlier than this but I was really busy with other stuff such as studies etc.. also, my laziness got the better of me Razz Therefore, I apologise once again!

Previous Topics of the Month-
http://vkserver.big-forum.net/t4474-topics-of-the-month-may-june-2016, (Just incase you missed them),


Important/must read/must reply topic's
- http://vkserver.big-forum.net/t3201-every-admin-reply-schedule-when-you-play

Decision topic
- No decision topic(s) this month.

News topic


Community updates


[ Full reading ]

Comments: 21

Topic(s) Of the Month, (May & June 2016)

Sun Oct 02, 2016 4:52 pm by =KF=Thunder^

Note for this month:Hello Guys, I hereby, Sincerely Apologise towards all of you for being so late with this topic, I intended to post it much earlier than this but I was really busy with other stuff such as studies etc.. also, my laziness got the better of me Razz Therefore, I apologise once again!

Previous Topics of the Month-
http://vkserver.big-forum.net/t4005-topics-of-the-month-march-april-2016, (Just incase you missed them),


Important/must read/must reply topic's
- http://vkserver.big-forum.net/t3201-every-admin-reply-schedule-when-you-play

Decision topic
- No decision topic(s) this month.

News topic


Community updates


[ Full reading ]

Comments: 35

November 2016 Updates - When patch 3.4 will be released + Future updates.

Sun Oct 30, 2016 10:28 am by VK.Angel.OfDeath

Patch 3.4
Patch 3.4 needs a lot of testing and too be honest I have been very lazy testing it. Testing is the worst part for me and this is a thing that requires so much testing. I won't make an official release date, but I feel like I am getting Close to finishing testing it. I will probably release it next weekend, but it might take more than that.

The future updates
I am frankly tired of making big systems that can mess up so many things without proper testing, that I am probably from the Point forward only going to focus on improving, fixing and adding minor things. I have said that many times, but now it seems like that's how it's going to be. I have scripted this server for a very long time and I think we can't really ask for more big things that needs to be added. We can Always add new systems, but for the future I am going to focus on adding minor things instead. Which means that patch 4.x will just have to wait. I will start on it when I feel like it.

Maybe Crystal can help …

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Comments: 13


We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

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We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Chuck Norris on Sat Oct 15, 2016 10:50 am

I try to listen to the players and write down all the suggestions and improvements I hear from players. I also try to add your suggestions of new stuff into my todo list. But unfortunately we have come to the point where my todo list of YOUR suggestions are empty as of today (you guys will see it in the next patch). Is there anything the server is missing, is there anything that needs to be improved or fixed? Let me know. New vehicles and skins, doesn't count as suggestions since I will add most of them at some point.

I of course got my own ideas of what to do add, but I've been doing this for a long time and we might eventually reach the point where I run out of ideas and the server becomes perfect in every way it can be. Don't be afraid to tell me some suggestions. I have probably already Heard them Before, but if there is any i've missed let me know.

Also: I don't want any spam in this topic. I just want suggestions. You're allowed to comment on other players suggestion by no pointless quoting or -1.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by D.E.[[V]].I.L on Sat Oct 15, 2016 11:07 am

How to ignore players on IRC or ban/kick/mute players on IRC through VKs server. Add this if it isnt added Smile

Good luck

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by QaisAla on Sat Oct 15, 2016 11:57 am

i found something in [You must be registered and logged in to see this link.]

||
\/
[You must be registered and logged in to see this link.] wrote:- More vehicles in world 1. I haven't started this one yet but I got an idea for a system that will be easy to implement. But the problem is shared owners. Would you guys remove shared owners in exchange for being able to buy an unlimited amount of vehicles + lower vehicle prices? I turning that one into a separate topic. Shared owners are just too much trouble and I understand that some of you makes money this way, but there is honestly no other way to do with VC-MP's limit.

are you ganna do this thing ?

and BTW why /sensitivity 500 "5.0" has been removed ??

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Chuck Norris on Sat Oct 15, 2016 12:00 pm

[You must be registered and logged in to see this link.] wrote:How to ignore players on IRC or ban/kick/mute players on IRC through VKs server. Add this if it isnt added Smile

Good luck

Qais.99 wrote:i found something in [You must be registered and logged in to see this link.]

||
\/
[You must be registered and logged in to see this link.] wrote:- More vehicles in world 1. I haven't started this one yet but I got an idea for a system that will be easy to implement. But the problem is shared owners. Would you guys remove shared owners in exchange for being able to buy an unlimited amount of vehicles + lower vehicle prices? I turning that one into a separate topic. Shared owners are just too much trouble and I understand that some of you makes money this way, but there is honestly no other way to do with VC-MP's limit.

are you ganna do this thing ?

and BTW why /sensitivity 500 "5.0" has been removed ??

Sensitvity 500 thing? I will look into it and fix it, if I made a mistake.

Will I add that qais? No because too many people complained about it, so I decided to not add it and I won't attempt to touch the vehicle system again.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Kristoff^ on Sat Oct 15, 2016 1:40 pm

Angel some players requested me to suggest /sellpropcar i know you'll get angry but they spammed me.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Royal.Nobody on Sat Oct 15, 2016 5:23 pm

it'd be awsome if cars did'nt blow up when you're not in it so then you can use em as a cover...
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by =SdS=KrlozZ... on Sat Oct 15, 2016 5:46 pm

Bloody_Kille[R]^ wrote:Angel some players requested me to suggest /sellpropcar i know you'll get angry but they spammed me.
I was thinking in suggest it.

And other thing;

200 Pickups for the limit.

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by KAKAN on Sat Oct 15, 2016 5:49 pm

the custom prop wep system, it needs to be fixed.
If you have a spawnwep, then you will get it instead of the weps provided by the prop.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Chuck Norris on Sat Oct 15, 2016 7:12 pm

[You must be registered and logged in to see this link.] wrote:the custom prop wep system, it needs to be fixed.
If you have a spawnwep, then you will get it instead of the weps provided by the prop.

Fixed it, it's like the 100th bug with that shit. I used a == instead of != which meant that Everything became opposite.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Chuck Norris on Sat Oct 15, 2016 7:15 pm

Bloody_Kille[R]^ wrote:Angel some players requested me to suggest /sellpropcar i know you'll get angry but they spammed me.

They are aware that you can use /setpropvehmodel and /setpropvehcolor. So you can't sell them, you can just change the car completely. Selling extra car slots is stupid.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Royal.Nobody on Sat Oct 15, 2016 7:38 pm

No double posts nub Razz
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by =SdS=KrlozZ... on Sun Oct 16, 2016 12:48 am

[You must be registered and logged in to see this link.] wrote:
Bloody_Kille[R]^ wrote:Angel some players requested me to suggest /sellpropcar i know you'll get angry but they spammed me.

They are aware that you can use /setpropvehmodel and /setpropvehcolor. So you can't sell them, you can just change the car completely. Selling extra car slots is stupid.

Its not the problem, you think we want sell for change model of the car, but no!
Sometimes we need the cash, :p and we want it back, buy again, and etc,
Many players (4 xD ) ask me how to sell custom car, i dont think they just want sell it for change the model. its good suggestion no stupid as u said.
You can't understand cz u dont play :p and dont earn cash, u no need.

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by EK.CrystalBlue on Sun Oct 16, 2016 6:19 am

GUI. I'll help you IA.

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Chuck Norris on Sun Oct 16, 2016 6:37 am

『 KrlozZ... 』 wrote:
[You must be registered and logged in to see this link.] wrote:
Bloody_Kille[R]^ wrote:Angel some players requested me to suggest /sellpropcar i know you'll get angry but they spammed me.

They are aware that you can use /setpropvehmodel and /setpropvehcolor. So you can't sell them, you can just change the car completely. Selling extra car slots is stupid.

Its not the problem, you think we want sell for change model of the car, but no!
Sometimes we need the cash, :p and we want it back, buy again, and etc,
Many players (4 xD ) ask me how to sell custom car, i dont think they just want sell it for change the model. its good suggestion no stupid as u said.
You can't understand cz u dont play :p and dont earn cash, u no need.

Sorry, but you can't assume that Everything you buy can be re-sold again. You are going to need that extra car slot anyways in the future.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Thunderhead on Sun Oct 16, 2016 1:32 pm

Got a little suggestion here, if this can be impelemented it'll be looking more good. Well, change that "car" of /car, /getcar, /sellcar, /buycar, /mycars, /sharecar, /lockcar cmds to "veh", so it'll be like this /veh, /getveh, /sellveh, /buyveh, /myveh, /shareveh, /lockveh. The reason why I want that "car" changed to "veh" because it's not only cars are exist, there are also bike, boat, chopper, and plane, it seems ridiculous if you do /getcar while the ID of vehicle that you want to spawn is a bike, chopper, boat, or a plane, that's mean if that "car" changed to "veh" it'll be perfect for all vehicle categories cause car, motorbike, plane, boat, and chopper is a vehicle. The cmd still works as usual, just a change in cmd name.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by VK.Angel.OfDeath on Mon Oct 17, 2016 1:00 pm

Bump anymore things?

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by BigBossSnake on Mon Oct 17, 2016 1:44 pm

the ability to /sharepropcar.
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by =KF=Thunder^ on Mon Oct 17, 2016 2:34 pm

Many people may not like my idea, but I think it would be fun to have an auction system, a better sellcar system, for example, if ThunderAss sells his id 269 Batmobile, he will type, /sellcar 269 Auction, and it will appear in the chat, ThunderAss has started an auction for their vehicle (Batmobile) with the starting bid of 100k, Type /bid (amount) to bid, the highest bidder will win the car, or he could type /sellcar 269 Fixed-Price 27m, which will appear in the chat saying, ThunderAss is selling their vehicle (Batmobile) for a fixed price of 27m!

Also, The auction lasts for whatever the seller chooses, but no more than 3 mins.

I hope you guys like it!


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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by =SdS=KrlozZ... on Mon Oct 17, 2016 3:13 pm

[You must be registered and logged in to see this link.] wrote:Got a little suggestion here, if this can be impelemented it'll be looking more good. Well, change that "car" of /car, /getcar, /sellcar, /buycar, /mycars, /sharecar, /lockcar cmds to "veh", so it'll be like this /veh, /getveh, /sellveh, /buyveh, /myveh, /shareveh, /lockveh. The reason why I want that "car" changed to "veh" because it's not only cars are exist, there are also bike, boat, chopper, and plane, it seems ridiculous if you do /getcar while the ID of vehicle that you want to spawn is a bike, chopper, boat, or a plane, that's mean if that "car" changed to "veh" it'll be perfect for all vehicle categories cause car, motorbike, plane, boat, and chopper is a vehicle. The cmd still works as usual, just a change in cmd name.

-1 i dont want the server change so much :c cars referece to bikes and boats too

[You must be registered and logged in to see this link.] wrote:Bump anymore things?
Once more /sellpropcar :p

azbee wrote:the ability to /sharepropcar.
+1 :3

[You must be registered and logged in to see this link.] wrote:Many people may not like my idea, but I think it would be fun to have an auction system, a better sellcar system, for example, if ThunderAss sells his id 269 Batmobile, he will type, /sellcar 269 Auction, and it will appear in the chat, ThunderAss has started an auction for their vehicle (Batmobile) with the starting bid of 100k, Type /bid (amount) to bid, the highest bidder will win the car, or he could type /sellcar 269 Fixed-Price 27m, which will appear in the chat saying, ThunderAss is selling their vehicle (Batmobile) for a fixed price of 27m!

Also, The auction lasts for whatever the seller chooses, but no more than 3 mins.

I hope you guys like it!


-1 this sux :p

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by BigBossSnake on Mon Oct 17, 2016 3:24 pm

in batman skin add jet pack mod :v


Last edited by azbee on Mon Oct 17, 2016 3:34 pm; edited 1 time in total
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Royal.Nobody on Mon Oct 17, 2016 3:33 pm

the topic clearly says no spamming nor any thing like +1 or -1 and all that shit, but guess what check the whole post from top to bottom and its jumped with that shit, what has happened to this world...
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Thunderhead on Mon Oct 17, 2016 3:43 pm

 [ KrlozZ... ]   wrote:
[You must be registered and logged in to see this link.] wrote:Got a little suggestion here, if this can be impelemented it'll be looking more good. Well, change that "car" of /car, /getcar, /sellcar, /buycar, /mycars, /sharecar, /lockcar cmds to "veh", so it'll be like this /veh, /getveh, /sellveh, /buyveh, /myveh, /shareveh, /lockveh. The reason why I want that "car" changed to "veh" because it's not only cars are exist, there are also bike, boat, chopper, and plane, it seems ridiculous if you do /getcar while the ID of vehicle that you want to spawn is a bike, chopper, boat, or a plane, that's mean if that "car" changed to "veh" it'll be perfect for all vehicle categories cause car, motorbike, plane, boat, and chopper is a vehicle. The cmd still works as usual, just a change in cmd name.

-1 i dont want the server change so much :c cars referece to bikes and boats too

You freakin' kidding me? it's obviously need to changed lol, you need to think logically, you should know the meaning of car it's not funny if you call a Motorbike, Plane, Chopper, even a Boat as a Car, as I said if you do  "/getveh" (Get Vehicle) it's more correct and perfect, you aren't going to spawn, share, buy, etc a car, "Vehicle" is related to all categories of vehicle whether a land, air, sea, or two-wheeled vehicle. Changed so much? dude it just need to change the cmd name just replace that "car" to "veh" it seems like doesn't changed so much lol.


Last edited by Thunderhead on Mon Oct 17, 2016 4:11 pm; edited 1 time in total
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Guest on Mon Oct 17, 2016 3:43 pm

azbee wrote:in batman skin add jet pack mod :v
cry :v

#dukenukemrocks
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by =SdS=KrlozZ... on Tue Oct 18, 2016 6:26 am

[You must be registered and logged in to see this link.] wrote:
 [ KrlozZ... ]   wrote:
[You must be registered and logged in to see this link.] wrote:Got a little suggestion here, if this can be impelemented it'll be looking more good. Well, change that "car" of /car, /getcar, /sellcar, /buycar, /mycars, /sharecar, /lockcar cmds to "veh", so it'll be like this /veh, /getveh, /sellveh, /buyveh, /myveh, /shareveh, /lockveh. The reason why I want that "car" changed to "veh" because it's not only cars are exist, there are also bike, boat, chopper, and plane, it seems ridiculous if you do /getcar while the ID of vehicle that you want to spawn is a bike, chopper, boat, or a plane, that's mean if that "car" changed to "veh" it'll be perfect for all vehicle categories cause car, motorbike, plane, boat, and chopper is a vehicle. The cmd still works as usual, just a change in cmd name.

-1 i dont want the server change so much :c cars referece to bikes and boats too

You freakin' kidding me? it's obviously need to changed lol, you need to think logically, you should know the meaning of car it's not funny if you call a Motorbike, Plane, Chopper, even a Boat as a Car, as I said if you do  "/getveh" (Get Vehicle) it's more correct and perfect, you aren't going to spawn, share, buy, etc a car, "Vehicle" is related to all categories of vehicle whether a land, air, sea, or two-wheeled vehicle. Changed so much? dude it just need to change the cmd name just replace that "car" to "veh" it seems like doesn't changed so much lol.

lol this change, i type fast, /getcar, now i should type /getveh xd, this change so much, why change the old, in all VCMP use /getcar, why change it, many nubs will think in /buycar, or something when its /buyveh, "correct" pff its a game v: why take it serious xD

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by Chuck Norris on Tue Oct 18, 2016 7:07 am

『 KrlozZ... 』 wrote:
[You must be registered and logged in to see this link.] wrote:
 [ KrlozZ... ]   wrote:
[You must be registered and logged in to see this link.] wrote:Got a little suggestion here, if this can be impelemented it'll be looking more good. Well, change that "car" of /car, /getcar, /sellcar, /buycar, /mycars, /sharecar, /lockcar cmds to "veh", so it'll be like this /veh, /getveh, /sellveh, /buyveh, /myveh, /shareveh, /lockveh. The reason why I want that "car" changed to "veh" because it's not only cars are exist, there are also bike, boat, chopper, and plane, it seems ridiculous if you do /getcar while the ID of vehicle that you want to spawn is a bike, chopper, boat, or a plane, that's mean if that "car" changed to "veh" it'll be perfect for all vehicle categories cause car, motorbike, plane, boat, and chopper is a vehicle. The cmd still works as usual, just a change in cmd name.

-1 i dont want the server change so much :c cars referece to bikes and boats too

You freakin' kidding me? it's obviously need to changed lol, you need to think logically, you should know the meaning of car it's not funny if you call a Motorbike, Plane, Chopper, even a Boat as a Car, as I said if you do  "/getveh" (Get Vehicle) it's more correct and perfect, you aren't going to spawn, share, buy, etc a car, "Vehicle" is related to all categories of vehicle whether a land, air, sea, or two-wheeled vehicle. Changed so much? dude it just need to change the cmd name just replace that "car" to "veh" it seems like doesn't changed so much lol.

lol this change, i type fast, /getcar, now i should type /getveh xd, this change so much, why change the old, in all VCMP use /getcar, why change it, many nubs will think in /buycar, or something when its /buyveh, "correct" pff its a game v: why take it serious xD

Chill man, I can keep Everything the same in /cmds and still add "getveh" as an alternative, it will just take a few seconds. In case you ever type /getveh or want to use that instead, then you can Razz. It won't change anything it will just be an extra command that runs the exact same code, that takes like 1 second to implement, it won't replace /getcar in anyway.


TO the rest: /sellpropcar: Too much work for no reason. You earn Money to get vehicles. Why can you sell a normal vehicle? Because there is a purpose with it which is that you might want to re-sell it for a higher price if you make personal deals with players. Another purpose is also that you want Another model. Property vehicles can change model and color. Property vehicles can't be re-sold.

I won't spend hours trying to change a system just because some players buy property vehicles and then want to buy a vehicle in World 1 and a property in World 1. To me this is like upgrades in video games. You are going to have Money to buy all the upgrades eventually and you are going to have use for all of them. I can understand that if a player sees a property or a vehicle in World 1 and wants it first but doesn't have any Money, it can be Little annoying to not being able to sell Everything you bought. But I have a Life lesson here: You can't sell Everything you buy. You can't buy my food and then return it after you've eaten it. If you buy a property vehicle slot, you have already used it and therefor you can't return it.

That's how I look at it.

Sharepropcar: Why would you need more than 14-15 vehicles anyways? You want to make a business of Selling property vehicles? That's okay, but unfortunately there is a limit as to how many property vehicles that can exist at the same time. I have already explained this and I really have to go now and end this post. But that's pretty much the reason (VC-MP has a limit on vehicle Counts).
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by 4K. on Tue Oct 18, 2016 8:08 am

If we're discussing the vehicle system then I have a suggestion to edit a command. I think the /carsforsale command should be removed. The reason is that it takes too long of time for an admin to show all cars for sale which is why most admins don't help players showing cars for sale. I suggest the command to automatically teleport the user to the car. Let's say a player does /carsforsale 1, then he should automatically be teleport to the first car for sale in the carsforsale list. Then he'll do /carsforsale 2 and will be teleported to the 2nd car in the list. This will save admins the hard work and allow the player to easily find the cars available for purchase without the need of an admin. If this will be implemented then the command level should be changed to 1 so it can be used by anyone.

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by VK.Angel.OfDeath on Tue Oct 18, 2016 9:14 am

[You must be registered and logged in to see this link.] wrote:If we're discussing the vehicle system then I have a suggestion to edit a command. I think the /carsforsale command should be removed. The reason is that it takes too long of time for an admin to show all cars for sale which is why most admins don't help players showing cars for sale. I suggest the command to automatically teleport the user to the car. Let's say a player does /carsforsale 1, then he should automatically be teleport to the first car for sale in the carsforsale list. Then he'll do /carsforsale 2 and will be teleported to the 2nd car in the list. This will save admins the hard work and allow the player to easily find the cars available for purchase without the need of an admin. If this will be implemented then the command level should be changed to 1 so it can be used by anyone.

Sounds like a good suggestion. I'll see if I got time to implement that. There is no reason to have /carsforsale only for admins. But it's probably better if I divide it into: bikes, boats, helicopters and cars, First.

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by BABA1 on Tue Oct 18, 2016 12:54 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:If we're discussing the vehicle system then I have a suggestion to edit a command. I think the /carsforsale command should be removed. The reason is that it takes too long of time for an admin to show all cars for sale which is why most admins don't help players showing cars for sale. I suggest the command to automatically teleport the user to the car. Let's say a player does /carsforsale 1, then he should automatically be teleport to the first car for sale in the carsforsale list. Then he'll do /carsforsale 2 and will be teleported to the 2nd car in the list. This will save admins the hard work and allow the player to easily find the cars available for purchase without the need of an admin. If this will be implemented then the command level should be changed to 1 so it can be used by anyone.

Sounds like a good suggestion. I'll see if I got time to implement that. There is no reason to have /carsforsale only for admins. But it's probably better if I divide it into: bikes, boats, helicopters and cars, First.

Implement GUI and make it even better?
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by 4K. on Tue Oct 18, 2016 1:09 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:If we're discussing the vehicle system then I have a suggestion to edit a command. I think the /carsforsale command should be removed. The reason is that it takes too long of time for an admin to show all cars for sale which is why most admins don't help players showing cars for sale. I suggest the command to automatically teleport the user to the car. Let's say a player does /carsforsale 1, then he should automatically be teleport to the first car for sale in the carsforsale list. Then he'll do /carsforsale 2 and will be teleported to the 2nd car in the list. This will save admins the hard work and allow the player to easily find the cars available for purchase without the need of an admin. If this will be implemented then the command level should be changed to 1 so it can be used by anyone.

Sounds like a good suggestion. I'll see if I got time to implement that. There is no reason to have /carsforsale only for admins. But it's probably better if I divide it into: bikes, boats, helicopters and cars, First.

Implement GUI and make it even better?

Yes, we could have a menu with car ids and their name. Then the user clicks on it and he'll see the car price and a button to teleport to the car.

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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by KAKAN on Tue Oct 18, 2016 1:33 pm

GUI implementation will require much effort. We already have many textdraws, converting them to the shittier GUI of VCMP will take time. Dunno if angel is already converting the code or making something to help him do so :p
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Re: We have actually reached this far.... Need help with suggestions. [Serious topic: no spam]

Post by 4K. on Tue Oct 18, 2016 1:37 pm

[You must be registered and logged in to see this link.] wrote:GUI implementation will require much effort. We already have many textdraws, converting them to the shittier GUI of VCMP will take time. Dunno if angel is already converting the code or making something to help him do so :p

Crystal has learnt the basics and can help Angel.

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